Runs great, plays well, and the presentation is cohesive. The castle changing state between runs is a nice touch
scgm
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Most original thing I've played in a while, and genuinely fun.
The menu got me immediately. I spent a few minutes just messing around with the ball before even starting the actual game (lol).
It needs some adjustments, like responsiveness and something to work toward, but it's definitely on the right track.
Deep Run: https://scgm.itch.io/deep-run

A two-minute PvE extraction shooter, top-down and single player. Free, runs in the browser, no install and no account.
The whole design is one decision. The extraction point is open from the first second, so leaving is always allowed and you keep whatever you are carrying. Staying pays more: the objective bonus, the rare drop off the Brute you just killed, the crate you can see across the room. Die before you extract and you lose all of it. No insurance, no corpse run.
At 0:00 the run does not end. Loot stops dropping and the waves triple, so the map just gets worse until you leave. The GIF above is me dying with the extraction bar at 82%, carrying 1205 credits I never banked.
It is a prototype and I am trying to find out whether that decision actually lands. If you play it, the thing I would most like to know is: when you left, what made you decide it was time? And if you never made it out, what killed you?
Technically it is a single HTML file. Vanilla JavaScript and Canvas, no engine, no dependencies, and every sound is synthesized at runtime.
