I tried applying this to an existing project but no matter how many times I export it to my Thor the project still only has one screen while the demo you included works perfectly fine.
EDIT: I can't read apparently and completely missed that I had to have "Use Gradle Build" enabled. My bad!
Sceebo Games!
Creator of
Recent community posts
Pretty good game, though it was really confusing when it came to rolling to defeat enemies while hooked (I often got myself killed and it got a bit frustrating) and the collision of things you needed to walk behind was a bit weird. Other than that it nails the Game Boy feel and is a very good interpretation of the theme.
I added touch controls to mine since I figured it would be what’s best for the game since it’s so simple. Here’s the link: https://itch.io/jam/gbjam-11/rate/2276922
(If you have an iOS device the game unfortunately doesn’t work since Apple hates OpenGL, but it should work on anything else. I even tried it on my Xbox One and it worked perfectly.)
pend00 on Godot Shaders made the filter actually! I’m not smart enough to write shader code lol.
Here’s a link if you want to check out this and their other filters: https://godotshaders.com/shader/vhs-and-crt-monitor-effect/




