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sawedoff423

26
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A member registered May 30, 2025

Recent community posts

Hey,

I’m a writer looking to get involved with an indie game project. I’m not here to oversell myself or act like I’ve shipped five AAA titles. I just really like writing for games and want to help build something interesting with the right team.

I work in narrative design and story structure, writing ambient text like notes, logs, and environmental storytelling, NPC dialogue and barks, as well as worldbuilding, lore docs, and tone guides. My focus is on writing that fits the game, subtle when it needs to be, character-driven when it matters, and never getting in the player’s way. I care a lot about tone and cohesion, especially for smaller teams where story has to pull extra weight.

I’m happy to work for free or rev share depending on the project. Mostly just looking for something genuine, collaborative, and not vaporware.

Here are some writing samples:

https://www.dropbox.com/scl/fo/gusybj1iddpne2agus5pu/AJM46LemyVnDGfed-z4zt2g?rlk...

If you’ve got a prototype, a vertical slice, or even just a solid idea you’re serious about, feel free to comment or DM.

Sent a request.

Just accepted your request!

(1 edit)

Hi! I’m putting together a small team to make a quiet, atmospheric, single-player 3D exploration game about preserving fragments of humanity after collapse.

The game is centered on lonely traversal through a beautiful, empty world, finding traces of what remains, curating them, and deciding what deserves to be remembered. It’s slow, mood-driven, and focused on environment and meaning rather than combat, power progression, or complex simulation.

This is the core idea I’m leading with, I expect it to evolve as the team iterates, but the tone, scope, and core experience are intentional.

Current team:
Right now it’s me and a composer / sound designer. I’m a writer and will be serving as the game’s designer and narrative lead, handling structure, pacing, worldbuilding, and overall creative direction.

Who I’m looking for:

  • Programmer — to build and maintain core systems (player controller, traversal, interaction, save/load, etc). Engine flexible (Unity / Unreal / Godot).

  • Environment Artist — to design and build world spaces, terrain, landmarks, lighting, and overall atmosphere.

  • 3D Artist — to create props, structures, and assets that populate and define the world.

Scope & stage:
This is early pre-production. The goal is to keep the scope tight and ship a complete, cohesive first version (roughly a 4–6 hour experience), rather than chase something huge or endless.

Compensation:
This is a rev-share project. The split is negotiable and will be discussed transparently once the team is formed.

Format:
Part-time, remote, low-pressure. No crunch, no unrealistic timelines.

Who this is for:
If you like atmospheric, slower-paced games, communicate clearly, and want to actually finish something, you’ll probably be a good fit.

You don’t need professional credits. 

If this sounds interesting, feel free to DM me on discord (@jetlife1756) and I’m happy to chat or share more details.
If you’re interested but don’t fit one of the roles exactly, still feel free to reach out.

Sent you a friend request on discord. Username - jetlife1756