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Savoury SnaX

16
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A member registered Dec 21, 2016 · View creator page →

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yeah i was always a fan of lunar lander style controls :)

Nice idea, the only frustration was the randomly placed cubes, which meant I would generally wait until a favourable config but attempting to complete a level..

Great stuff. bullet hell, the only minor complaint is the death is very sudden.

Double jump had me stuck for a while, I was trying to jump the second time at the top of my jump, and couldn’t reach the platform. Bee puns, what’s not to love.

Had to play without full screen (full screen messed up 32:9 monitor). Otherwise very nice, and congrats for doing everything animations/music etc..

Love it, slight sonic vibes, but unique. everything meshes together well, though Yeeting takes some getting used to ;)

First try I couldn’t jump over the first platform… but after death it worked and was nice and smooth.

classic gameplay.. needs more frogs.

Very polished, though i didn’t seem to have any sound effects? Also the single player is a little too easy. Loved the music and graphics.

Lots of potential for further levels here, the timers seemed to be tighter for the first level and more relaxed for the last.. but perhaps I was just getting used to it.

movement is a little quick, and triggers my motion sickness, but otherwise nicely done… slightly “getting over it” … how about a VR version :)

Love it, though the jumps take a little getting used to (the sudden loss of forward momentum if you let go of the controls). Also fell of the moving platforms a lot because I don’t move when they do?

Loved the art choice, worth the download :)

Nailed the theme here.

Nice twist on traditional snake!