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A jam submission

EscarGOView game page

be fast
Submitted by Social Anvil UG (haftungsbeschränkt) (@AnvilSocial) — 43 minutes, 38 seconds before the deadline
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EscarGO's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.0914.273
Overall#43.5253.682
Innovation#43.5693.727
Fun#73.3073.455
Gameplay#93.1333.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
StonedLover#0042
Kanitusa#1170
Todessocke#5722

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Comments

Submitted(+1)

Very polished, though i didn’t seem to have any sound effects? Also the single player is a little too easy. Loved the music and graphics.

Developer(+1)

The sound effects unfortunately didn't make it before the deadline.
Yes its indeed to easy. Wasn´t able to adjust the AI either for the deadline. But its on my todo.

Submitted(+1)

Hey,

Nice little racing game! I like the idea and implementation of how you increase the speed! Fits well with the theme! Good job on different levels as well! Just an idea, maybe there could be some obstacles to make the race harder?

Unfortunately I couldn't try out the multiplayer but sure that would have been a lot more fun try out!

Good job!

ps. Difficulties did not seem to have much effect on the game play, do they?

Developer(+1)

Hey,

thanks for the feedback! We have already an idea of how to extend the gameplay loop, which we will try to add after the rating. 

For the multiplayer, it's best if you grab a friend and challenge him. At the moment the game doesn´t have a big player base. And due to simplicity at the moment you can only join a match if it didn't start. We will also change that after the rating and once we overhauled the gameplay loop.


It does affect it. But this depends on the platform you play on. Currently, we only support saving on windows only, why we decreased max level on WebGL to 10.

Difficulties should normally give you more movement speed but in a trade for a better-needed reaction time and less time to press the keys.  But I noticed some issues which resulted in strange behaviors. But since the difficulties might change completely in the rework we will hold it and review it after the rework.


Thanks again! 

Submitted

Awesome! Sounds like you have already a lot improvements in your mind. I hope you don't mind me asking what tech you used for the multiplayer and does it out of the box on webGL builds? Have a nice day!

Developer(+1)

Indeed! I tried for the first time Photon Pun 2 which worked surprisingly fine. Yeah it does work out of the box. 

THE SNAIL

Best Snail EUW!

(+2)

The snail looks cool <3