Fair enough. That joy scheme doesn't sound bad at all.
All that's missing now is the background music. After all, the game's on the C64, so it's not complete without a nice SID tune. :)
Great version, I really like the convenience features (filling multiple slots to right/down, the position indicator, etc.). However, I missed being able to multi-fill X's. Also, I found that pressing left shift while pulling down the joystick enables me to X squares in the column, but I could not find the key to do that horizontally.
Guys, the game doesn't look bad, so good job there, but I have two big problems with it:
These issues, especially together, make the game completely unplayable for me. Would be grateful if you fixed them.
(Also, as I see, the mouse cursor is always visible, not just when there are buttons on the screen. You might want to fix that, too.)
I had problems running the game, having received messages such as "./FXL: error while loading shared libraries: libXtst.so.6: cannot open shared object file: No such file or directory", even though I had the library installed. Turns out this is because the game is 32bit, so on my 64bit system, I had to install the 32bit version of the missing libraries.
I think you should consider either releasing a 64bit version of the game, or packaging the static libraries with it.
The full list of libraries missing:
The list above is for Ubuntu, Mint, etc; those using other distros might need to add :i686 to the name of the library.
Disclaimer: coming from C64, I haven't been able to fully acclimatize
to the average quality of Spectrum games. Some of my problems
(attribute clashes, no music) can be attributed to that. I know there is
music on 128k, but I wasn't able to load the game in Fuse with the 128k
Probably the only game in the Jam that feels like an actual, proper game, not a BASIC program copied from a magazine. The events are a bit too random, but great fun nevertheless. Finished v1.1 twice, looking forward to playing v1.6. :)