hehe this was fun. I was waiting for Tisha Campbell to start singing.
Savage Code
Creator of
Recent community posts
It is a game jam game, not a full gaming experience. Yes, it is a simple game of hot and cold. The theme is "You should not be here", your character is cleansing a house of items that aren't supposed to be there and yes.. at the end the ancestor skull wants more power. If the game were to continue there would be other houses and environments etc. But it is a game jam submission, not a full horror experience.
Progress Video:
A LOT of progress have been made over the past few days. There is still a lot to polish up. But some major bugs have been eradicated, some welcomed additions made, audio progress. It is all coming together.
I want to expand the options so you can change the volume of music, dialogue, and sound effects independently. I want to explore some other pathing methods to get more interesting enemy flight patterns, point values or dps values on ships (dps depends on if I implement weapon strength multipliers), more voice stuff like alerting when you hit the forcefield and a warning when the forcefield timer is about to run out, and achievements.
Not to mention the art. The levels have an aura but that's bout it. Thinking I may want to export my blender ship models to sprite sheets.
Release an alpha update
known issues:
* autoshoot when getting new guns still happens for some reason
* audio levels are not consistent
*enemies do not "die" when they hit the forcefield but they do not cause damage either
* sometimes the score does not full reset on replay
* when you die the pause is really short so you end up hitting "replay" but even noticing you are dead. LOL
Enjoy the play test.
Considering changing the movement but we shall see.
It really has been 2 years since I put this project down. A lot was happening in my real life and priorities had to shuffle.
But... things have calmed down recently. The events were mostly positive with a dash of negative tossed in for some razzle dazzle.
But as of today, I am picking this project up again. A lot is left to do. The art is a disaster and is meant as placeholder while I get the systems fleshed out. I have learned a lot in the past few months and will be looking at a rewrite of this project to bring it up to coding standards. This is not the longest game in history and is going to get finished.



