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Reactor Countdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #17 | 3.031 | 3.500 |
Music/Sound | #18 | 3.175 | 3.667 |
Overall | #19 | 2.916 | 3.367 |
Technical Implementation | #19 | 2.887 | 3.333 |
Graphics/Animation | #21 | 2.887 | 3.333 |
Fun/Design | #21 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Did you include an in-game time limitation?
Yes
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity - C#
Which art & audio did you / your team create BEFORE the jam started?
I created a dialogue system, but this is only used for the exposition at the beginning and conclusion at the end
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Comments
Good work, nice to see a dialog system and a solid intro like this! Was I murdering scientists though? :o
I really did like this game. The controls are a bit wonky but I like the idea. Minor tweaks to enemy speed or how many bullets it takes to kill em may be needed. Overall, solid game. I may have missed the stream theme though.
Challenging game! I included it in my Time Jam compilation video series, if you’d like to take a look. :)
Cool game! We are absorbed from the first seconds.
The introduction is fun, we are quickly in the mood.
It's infuriating to go too fast and to be surrounded in a fraction of a second. It's a good balance between speed and caution. The time limit is there. At first I was surprised by the sounds of footsteps on laminated wood flooring, and then shooting at anything that moves while walking with shoes turns out to be quite fun. I imagine an English gentleman in the 19th century with a rifle, ah ah!
It's a good base to continue this game!
Nice experience.
Good job !