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Saulo Rosart

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A member registered Nov 05, 2019 · View creator page →

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It took an average of 5 hours per day, from Monday to Sunday, for a total of 6 months, from the idea to Steam and Itch.io.

https://saulo-rosart.itch.io/ghost-dimension

This story it's primarily dedicated to everyone who once dreamed of making a game, but because of fear, insecurity, lack of incentive, technique and skill or any other difficulty that life has put in their way, has stopped along the path and couldn't finish your beloved project.

Dude, just do it! I'm an artist and I always had a huge difficulty in accepting that I could learn an engine, finish an entire game by myself and one day publish it, and this is an old dream of mine, very old dream.

The most important lesson I learned from this 800-hour production journey was the following:  Be Consistent. Even falling into an abyss where I knew nothing besides knowing that it is possible for an artist to create a game, I hit my head agaist the wall several times trying to solve every problem.

I did gave up halfway, flip the damn table and then came back and put my shit together. After getting beating a little bit more by Contruct, I finishing the game. Modestly speaking, I am very proud of it, I know it is something simple, but it is also something that was done with a lot of dedication and overcoming.

I know that in this group, most likely, the majority are devs and not artists, but understand this: If you think that you can't make art, just as I thought I couldn't program in Contruct 3, change your mindset. Nothing is complicated enough if you start out simple and organized.

This is the trailer of my game and the link  to it, if you feel like playing, the game is on sale at a very cheap price!

I hope you have wonderful!


QUICK SUMMARY OF THE GAME:

Collect, teleport, become a ghost and beat another level within the same world. Can you do this job?

- FEATURES -

● More than 125 levels for you to BEAT and be the BEST.

● Explore more than 20 different worlds with specific challenges for each one.

● Teleport and accelerate when necessary, but be careful not to crash.

● Super-rigid control schemes designed for keyboards and controllers.

● Exclusive soundtrack composed by the developer himself.

● Deep story told by poems.


https://saulo-rosart.itch.io/ghost-dimension