No worries! :) I'll let him know thats my roommate lol
Saturn
Creator of
Recent community posts
https://saturnnstar.itch.io/astro-runner-post-jam
Hope you like our little update! Thanks a ton for your support! :)
THE NEW POST-JAM VERSION IS OUT!! Play it here! (New screens, collectibles, QOL, and more!)
https://saturnnstar.itch.io/astro-runner-post-jam
HEY EVERYONE THE NEW POST-JAM VERSION OF THE GAME IS OUT!!! AHH!!
https://saturnnstar.itch.io/astro-runner-post-jam
I'll be updating it when possible as bugs are reported or if changes need to be made!
This was so fun! Bobbing and weaving around the ghosts felt great and strategic, and the characters were very cute :) I think if I were to give some critique my main point would be that it is a bit hard to tell where you are and what you need to do when the game starts. Having the player be emphasized in some way when the game first starts, as well as an arrow showing the player where to leave the screen after all of the carrots have been collected would already make a big impact for a player's first impressions. Really great overall though!
This game's presentation is INCREDIBLY impressive, I love how much attention to detail you payed to each part of the UI. The story is engaging, and the 2 unique endings gave me a reason to replay and try to play better on my second go! My biggest critique is probably the pacing of the game, since the iconic Dodgy Detective has a pretty slow movement speed and checkpoints are somewhat far apart for the speed the player character moves at. I do appreciate the ability to skim through dialogue on replays though!
I love the effort you all put into the presentation with the main menu and loading screen! It was a great first impression! I really love the idea behind needing to run away from the power-ups too, it was very unique! I did find it a bit hard to aim at the enemies, though, with them moving towards the left while you need to move towards the right side of the screen. Maybe if the enemies stayed to the right of the screen and piled up over time it would be more consistent to try and hit them? Also at the moment it seems like you can ignore most of them, but the game is definitely more engaging when you take the time to attempt to defeat them
WOW!!! You're unstoppable! Honestly this is such a good video for playtesting reasons It's good to know the infinite generation held up for 15 minutes straight! We are working on the post-jam tweaked version of the game and one thing I do want to do (aside from fixing some physics issues and adding QOL) is make the game's difficulty ramp up a bit more rapidly. It's been so cool seeing how long your runs have gotten but I bet it's gotta be a bit exhausting when they take that long!
Hey Pam and Jam Pumpkin Light 2 Viewers, I was one of the playtesters for this game back in the 90s and its still holds up!!! I know I'm biased but I like the game so much that I bought it instead of accepting a free version from the dev, and plan on playing it a ton on my own and with friends. Give the game a shot and you'll love it!!
thank you so much! I'm glad you enjoyed it! Once you grab the Sparkly Thing you need to escape the level with it and jump into the void (since we didn't have the time to make an ending) so it was supposed to be about the before and after of grabbing it, where after the fact you needed to escape with more angels attacking you. We're already working on a full version so we are glad you want more!
We totally are!! Progress is probably gonna be slow, but we're already planning how to progress the gameplay going forward :) We just watched your stream and are so happy that you enjoyed it! This is our first game together! (Zac has made some small projects before and Aliyah has never worked on a game until now but has had a lot of art experience!)


