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WOW!!! You're unstoppable! Honestly this is such a good video for playtesting reasons It's good to know the infinite generation held up for 15 minutes straight! We are working on the post-jam tweaked version of the game and one thing I do want to do (aside from fixing some physics issues and adding QOL) is make the game's difficulty ramp up a bit more rapidly. It's been so cool seeing how long your runs have gotten but I bet it's gotta be a bit exhausting when they take that long!

Yeah, after a few minutes it reaches this stable pace after a rhythm

A somewhat minor gripe with the art direction is the terrain - the structure of the terrain is that it doesn't FEEL or look like its a spaceship, its just wood(irl metal is used), all this empty black space and occasional brass(?) spikes(why are they there, lorewise), with it being generated in an erratic yet predictable way. Take away the huge window and it just looks like a weird training course.

There's a level of disconnect between the terrain and premise which isn't a big problem, but its the most apparent thing right after the generation.

And the goop just being mono colored void is boring to me - its not bad just uninteresting. It does what it needs to though which is add extra difficulty and pressure.

I think its a missed opportunity to unravel the mystery of the space station.

For example there could be different layers/sections (which could be repeated) for different parts of the station (e.g. sleeping, kitchen, research)(though that would probably be too ambitious for a gamejam) or different structures like whatever the heck it was used for or graffiti (if its often visited by travellers and in disrepair) or objects that were left behind.

Oh absolutely, it was originally gonna look a lot more like a space station and be way more visually interesting, but due to time constraints we had to turn our focus to the actual gameplay. If we make this into a full game, I'll probably redo all the art and textures to look more accurate to what they're supposed to be, along with adding a lot more variation. The goop was also supposed to be various shades of dark purple, but we just didn't get the time. I appreciate the feedback!

it was definitely best to focus on gameplay over aesthetic

i can't wait to see it refined