Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sappir

5
Posts
3
Followers
1
Following
A member registered May 24, 2019 · View creator page →

Creator of

Recent community posts

Indeed what you hope was right. It was a conscious decision.
At one point the bullets were destroying themselves upon contact and it felt kinda flat. I was debating between making the bullets ignore each other or colliding with each other. I chose the later.
But then as they collided it filled up the screen quickly... so I made them actually get destroyed about a second and a half after they collide.

It felt good.

Starting room being green was actually meant to show that you were outside the dungeon. The game needed more graphics.

Thanks! It's great to hear!

How do you get past the spikes? The player fits 1.1 or 1.2 size of the tiles...

The Text is cute

Great artwork!