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sapphire-in-bauxite

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A member registered Dec 16, 2022

Recent community posts

- correction, multicast does work, it's just visually [maybe functionally? not 100% sure if it interacts with blue fire / burst shot] equivalent to having higher attack speed -- basically it's a worse attack speed upgrade until you hit about 6 shots/second.

- I may be mistaken on the shot accuracy thing -- it may have just been fast-forward mode causing shots to not register on slower devices.

- at least on the currently downloadable .apk version, the ice causes no noticeable reduction in movement speed even with 1750+ health (instead of the 60%+ slowdown listed).

- I didn't realize you could reroll upgrade options once each by clicking the circle-arrow under them; this helps immensely.

- at least on the currently downloadable .apk version, shots are centered on the bottom edge of each creature; this means with 100% accuracy, even at 19.75 shot speed, almost all shots will miss the red worms moving up from the bottom of the screen.

The splash screen explicitly says it's not designed for HTML + I assume all of this stuff is fixed in the development version; just posting so it won't drive anyone else nuts.

(1 edit)

[Bug report] I had a very silly build (no reliquary) with

Beekeeper (summon 2x 1/2s on death)

Beekeeper (same +summon 1/1 clone of self at begin)

Hound (summon clone of self at begin +Beekeeper ability)

Sentinel(?) (on death, copy all dead on-death effects + 1/battle, revive self to end)

Reincarnator(?) (1/battle, when all followers are dead, revive all at 1 hp)

and three base 1/3s (Wanderer, +2 faith on death, +1 faith on start) dudes [I accidentally replaced the +2/+2 on summon [random ability] guy instead of the Wanderer near the end]) with some extra stats

killing the 5 beekeepers/hounds spawn 10 bees, killing the sentinel twice summons 20 more bees, then the big reincarnator gate revives everybody including all 30 bees. It got the dragon down to 46hp, getting increasingly sluggish between turns, before crashing with I believe an ArgumentOutOfRangeException error? If you can read wasm stacktraces you're way cooler than me:

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index V15.02.framework.js:9:35019    _JS_Log_Dump https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:23148671

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36635030

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36640035

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36639684

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36636782

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35856176

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35859726

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35563270

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35521629

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35519919

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36055430

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690010

invoke_iiii https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21297568

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21296777

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21296618

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21935409

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21624178

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21648098

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:21280595

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:22995692

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:23068004

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690010

invoke_iiii https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:23063870

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:1156133

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35859623

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35563270

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:35563068

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:32763565

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:34436485

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:33827560

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:33827677

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36500509

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690103

_JS_CallAsLongAsNoExceptionsSeen https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

_JS_CallAsLongAsNoExceptionsSeen https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36482772

https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.wasm:36690103

browserIterationFunc https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

callUserCallback https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

runIter https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

Browser_mainLoop_runner https://html-classic.itch.zone/html/12629413/V15.02/Build/V15.02.framework.js:9

Firefox 134.0 on Manjaro Linux.

Great concept, UI is snappy, visuals are crisp*... but it sorely needs a probability and balance pass, probably some deeper mechanics changes. Keeping up with the difficulty curve requires playing risky strategies -- if you have a deck that can hit the score target 90% of the time, you aren't likely to win 15 levels in a row. It's not really possible to build a consistent deck, especially on the levels with an odd number of hands.

*but could be more distinct -- when holding a lot of cards in hand, it'd be nice if it was easier to tell the low vs. high ore/scoriums apart.


Level Score Hands
1 6 4
2 10 4
3 15 4
4 18 4
5 24 4
6 35 4
7 40 5
8 60 5
9 90 5
10 95 5
11 120 5
12 170 5
13 190 6
14 240 6
15 300 6

For anyone else playing the web version:

- Accuracy is device dependent: playing on my old tablet (Firefox for Android) the accuracy goes way down relative to playing on my desktop (Firefox for Linux).

- Also on the tablet, accuracy suffers while fast-forward is turned on. Maybe 30-50% of shots that land squarely fail to register. In combination with the accuracy difference, it's very possible to lose in the first 1-3 turns.

- Multicast doesn't appear to do anything, even with 100% multicast chance.

- Ice slow is far, far weaker than the description states.

The game is still beatable (at least on my desktop) if you're careful to avoid dud upgrades like the above, as well as Life Steal, Assassin, and Armor Shredding. Taking a bad upgrade is worse than missing out on a good upgrade, because it also worsens your future picks by putting clutter into the rotation. (Lifesteal would be fine if it capped at 15%/15%, it's removing the offensive upgrades that kills you.) (Armor Shredding is extremely good post level 60, it just doesn't help during the main game.)