Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sap1ens

34
Posts
1
Following
A member registered Apr 19, 2025 · View creator page →

Creator of

Recent community posts

Simple and cute, a nice and relaxing experience. The gameplay could be a bit more varied, but that is thematically appropriate, so great job!

Really cute and arcadey! I had a blast going around the place, and you got a very nice colour palette going. Great work!

Very cool, I love monster games and getting news feeds. It was a bit frustrating eventually to get sniped by bombs spawning behind me, but overall it was a bunch of fun to rampage across the town. Well done!

Very TRON-y, very aesthetic. Loved cutting holes in the fabric of reality. As others said, it is a bit unintuitive what to do when running out of power, but it was still fast paced and hard to master. Great job!

This is insanely smart and fun. I have no time to finish it right now, but I will be sure to revisit it after the jam!

As a fellow Mediterranean, I completely relate with having strong feelings about ingredients in your food, so I am hooked already. Plus just the whole idea and visual design is amazing. And of course, Papacito Loopez blows all the anime girls thirst traps out of the water.

I like the idea and the concept. It could benefit from being a bit more clear, in level layout and visual design, but it is a nice take on platformers.

Road rage simulator. Turns out I am a HORRIBLE driver. Nice take on the theme, and niceto play, though it felt that the slippery controls were added just to make stuff more difficult instead of having gameplay emerge from our own actions. Overall fun!

It is very fun, bad though I may be, to get the following blocks to crash into each other. It would be cool to see the projected trajectories, but already it is engaging and adrenalinic. Great job!

Very neat take on the theme! You really made it pop with the various voices harmonising. It was super relaxing.

It's simple, it's intuitive, and it's cutely arranged. A bit simple overall, but it definitely nails the feeling of getting stronger in retries. Good submission!

It's the circle of life. And it moves us all. Through despair and hope, through faith and love.

The Loop to end all Loops. Love how well it fits the theme.

Immaculate vibes! I wish that we had some upgrades options, but it was chill to just leave it on the second screen and now we wish / to catch a fish / so juicy sweeeet!

That is what I was going for! I'm happy that it was a nice experience!

This is soo cute! Others have already given the feedback I was thinking of, so I'll just say that it was very engaging, I really wanted that little mouse engineer to go far!

(1 edit)

I considered doing gravity calculations, but it turns out that patched conics really do have hands. I'm very happy you liked it!

(1 edit)

Thanks for playing! The music issue happened to me too, it loops in the desktop app but not in the web export, and I had no time to investigate it. Still glad it was a good experience, and thanks for the suggestions!

Those Fourier epicycles are incredible!

This is very nice and pretty, a simple concept executed very well. Love the arcade aesthetics. No notes.

TWO HOURS ONLY? Then it's absolutely amazing how much you got done. 

Well well well, if it isn't my own actions coming back to haunt me. Great fun, the only issue is that I am bad at platformers so eventually I dropped it. Was definitely hilarious after a while to see the front door just explode under an onslaught of clones.

Rainbow Trout gang rise up

It's very cute. It could really do with a bit more upgrades, though, something like smaller fish to be eaten or to give you points, or a challenge of sorts. Still relaxing, loved the soundscape.

Simple and chill. What's not to like?

(1 edit)

day 274. my brain hurts. evil numbers bounce around. one more round would be ok, right?

It's a bit hard to get into, but eventually I found myself trying to set up longer and longer combos. I still don't think I know what I am doing, though. Who cares, number go up, dopamine goes up.

The music is a total bop, the graphics are great, the issue is that I found it really tricky to remember the input mapping, and having only one feedback indicator makes it messy to understand which input I missed. Mapping the disk keys to, for instance, Q/Z/P/M or letting us remap them might have made it a lot simpler. I enjoyed it after a while but it was frustrating to start.

Took me a while to get the hang of it, but then I ended up liking it a lot. It is neat and simple. Having a bit of audio and visual background could help it a lot, I think, but I still sank quite a bit of time into it. Reminds me of the old games I had on my Windows 95 machine back in the day.

THE FACTORY MUST GROW

I love conveyor belt puzzles, so I may be biased. But apart from a small lack of polish (a few bugs here and there, some misaligned text, the splitters being a bit unintuitive) I enjoyed every minute of this. Having to not overshoot the goal causes me to keep the designs varied, and I did end up doing a beautiful mess of spaghetti. 

I had that too, but restarting the game fixed it

GREG

My only issue with this is how bad I am at it. The gimmick is awesome, the sounds hilarious, and I managed to get stuck at the MAIN MENU. No negatives, I'll definitely revisit it when I have more time.

This is a super nice and great idea! It really tickled my brain to have to reevaluate how to move through the levels.

I am pretty bad at platforming, so it would have been personally nice for me to have like a reference grid for figuring out the safe areas, but overall I had a lot of fun. The music is great for it and I love the little bouncy flowers!

This looks very cool and professional, but I found it very very hard to figure out what I needed to do. Maybe a slower start or a tutorial level could help, or some help figuring out which viruses/mutations are the biggest issue.

Very pretty, very creative, I love the little details like the cells adhering to the blood vessel walls.

One final note, you may not have the rights to use that music. Check that the license (Kurzgesagt music is composed by Epic Mountain) allows you.

I'm very glad you enjoyed it! It is the first thing I release in the wild :)

(1 edit)

Thanks! I have just uploaded the final build if you want to play with it a bit more. Now you can adjust the angular velocity of the "planet" itself, so you can make orbit systems, and you can customise colours.

Yeah, I could not think of a doable gameplay idea so this is essentially just a toy. But I'm pretty happy with it!