So the short answer is not currently~
The long answer is Ver Zero represents a fairly complete "idea" of Steel Hearts, but one that suffered from dice bloat and design decisions carried over from previous projects and 4+ years of revisions, playtesting and over tuning. The game has a lot of ideas that are "smart" and "neat" but for my tastes they don't add up to the kind of fun and feel I was looking for - In the 2 (?!) years since its release I'd say my design and layout chops have all drastically improved (and are still getting better!) not to mention the fact that my art skills are also coming along (all the art costs were a huge reason this project stalled out because I was spending countless hours art directing and paying out of pocket for all of it etc etc - When I learn to draw mechs quickly this games getting so much more art). I don't think I'll return to Ver. Zero as it is for now, the problems I have with it run a little too deep for revisions to fix, but I don't want to deprive the people who like this system access to it. What Steel Hearts needs is a complete ground-up rework that'll likely look and play pretty different (various proof of concepts for which exist involving everything from combined arms skirmish warfare to hex grid where facing matters and your maneuver part determines where you can boost). Kinetics and character remain a focus, but you may not see pools of 12+ d6s and synergy and stratagem cards.
Ver Zero as a game feels fleshed out enough (and free to boot) that I'm happy to have it out there in the world for people who want to mess around with it, and I am still very proud of the game and the scale it is (esp for a hobby project) even if it's rough around the edges.
I hope that answers your question // let me know if there's anything else I can clarify!










