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SamwiseAlexander

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A member registered Jun 21, 2025 · View creator page →

Recent community posts

Yes, a toggle in settings would be a good idea!
I get the point to show the mechanics cleanly, in case we encounter something new in a re-run. That's totally fair.

Thanks for the reply! I'd love to see what you do with the early game-only followers!

Also, I absolutely love the background score! In case this or something similar is publicly available, could you point me towards it? I'd love to incorporate something similar in my game!

Beautiful game!
Tried all possible ways to break the game lol.

A couple of ideas if they makes sense:

  1. How about adding the fast-forward options before the Dragon as well, IF it's a re-run? That way, first timers can have an immersive experience while other people can blitz through the game.
  2. Since Wanderer has no combat trait, how about letting them have 2 traits (both from gained from aspects), while increasing their cost to balance it?
  3. How about having a backup option to choose either a healing/ strength potion, in case there no favourable follower or item in the shop?
    At times I found myself skipping the shop numerous times a row, since all the followers were stacked with aspects with no room for improvement.

Hey, thanks! 
The Charging Aspect adds linearly. 
(I was hoping the first Dancer's charging would let the second Dancer attack 4 times, the third 8 times, and so on, but that would be too broken lol)

As far as I remember:
The first Dancer had 2 mirrors, 1 Charging
The second Dancer had 1 mirror, 2 Charging (The second Charging didn't stack)

After mirroring, I had 5 Dancers, each with a Charging aspect, which added 10 more attacks to the Duelist making it 11 in total.

The 11 attacks in turn raised the Duelist's stats exponentially.

PS: I saw your recent comment, does the Charging Aspect actually stack exponentially now? Haven't played this in a month)

(2 edits)

Loved this game! Spent so many hours trying to break it and finally did it with this deck:


The adaptive-dueslists/familiar combo raises that stats exponentially. 
The mirroring dancers let the duelist attack 11 times in one go. Any sort of enemy is obliterated in 2 to 3 waves max. 

My only concern was the maze.
To keep the duelist and familiar adjacent, I added another familiar so at least one remains adjacent if other one is jumbled.
I added a revive on death aspect to duelist, so it always spawns at the back even if it is jumbled. 
The mirroring incarnator was insurance. Never ever got to use it once.

Safe to say this could go endlessly.

Minor bugs:

1. I had 3 mirror aspects on the incarnator. But it only mirrors twice. Not sure if this was intentional. 

2. Attack one additional time does not stack if you can add more than one aspects.

3. During a battle with the loenly witch, the duelist suddenly died sometime after reviving at the end. The witch had some 3600 health, which took me half an hour to kill her lol

P.S: I love the background music! Is it custom-made or a publicly available? I would love to use this or something similar in my game.