Pretty awesome! I felt myself getting into a real flow with managing upgrades when I went for the best medal (although tbh it feels more appropriate to call them 'ammo' or 'batteries') - finding the right moments to swap out drained upgrades for new ones. Repairing the ship from the cockpit to get a bit of health back is cool too.
SamuraiMantis
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Cici the witch can't fly with magic, so she uses explosives instead!
This is an endless runner-style game about a witch seeking to cause chaos in a dull world populated by cutesy ghosts. Throw bombs at ghosts to earn points and use the explosive force to launch yourself upwards and continue your rampage for as long as possible!
A couple fellow students and I made this small game for school and we were pretty glad about how it turned out, so this summer I decided to add a few QoL features before making it public, including an interactive tutorial. The game isn't super polished, but please let me know what you think if you decide to play, and what high score you get!
Really cool idea! And it must've taken a lot of work to get all the different genres working. One thing I noticed that could potentially be improved is that on the flap game, it was sometimes more beneficial to do nothing and just bounce along the ground to avoid danger, and be in a better position for the next game. Other than that, this game really keeps you on your toes with the switching.