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SamuelsAttic

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A member registered May 03, 2018 · View creator page →

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Both answers are right, Xavier :D


Have you ever heard about Hunger Games? Or played in dungeon-crawler? Our game is the epic hybrid of the main mechanics of this two type of games, united in dynamic single-player fantasy adventure in a dark fantasy setting.

Main features: 

1. Huge and diverse map - the Labyrinth. Some say it is so enormous - that the character could die 99 times before reaches all of its' rooms. 20 times from mobs, 30 from other players, 40 from hunger or thirst, and 9 - from the old age. All we know - it definitely would be fun and surprising anyway.

2. Custom character that could belong to one of 4 classes. Each with its own difficulty and preferable game style, for real (because they are actually all the same when it is about weapon type effectiveness. The differences is much more interesting).

3. Two game mods. 

4. Survival system.

5.  Plenty of bloody cold weapons, as well as opponents and monsters

Link: https://samuelsattic.itch.io/labyrinth





That's nice. See you, Tom!)

Thank you! That's a pleasure

Actually, the game is complete, but we could think about add on.

That's great!

Thanx!
We are not planning to add multiplayer in this one, but later, in some other game - yes. Maybe even this year.

Thanks for feedback!
About receipts: SPOILER*You should do betting or find a one of the secret rooms to get them*SPOILER
About controls: there are in-game tutorial and Read Me, just from the start. All information about controls and other mechanics are included.
To read - open them in your inventory (controls are: X, Z, arrows)
P.S. If you write a little review about game in general - it would be great!

(1 edit)

The special Action RPG game where are no heroes and worlds to save, no sandboxes or just corridor story. Its an untypical role-playing story-adventure in the culture-oriented cold-blooded setting that has an emphasis on non-hardcore&still fun realism and has multiple strange but original endings during all story through. 

Yes, the graphics are old school like but each location was custom pictured, with enthusiasm and for some of us this graphics' style is actually the point. We also know that the controls are a bit unexpected, but they are really comforted when you used to it. 

And now the last but not the least, if you know how common RPG Maker game mostly looks like - this is the list of ARENA's features and each of them could be that "because" you are searching for: 
1. Action fighting system. Scrolls, range' and melee' weapon types included. 
2. Hunger-thirst-rest system. It cares that you don't think your character is a biorobot. 
3. Kind of open world. Locations here as well as its inhabitants are part of the setting and you are the only one who can make them part of the story. So walk freely, there is gameplay besides the story. 
4. Crafting system. Its Gothic like and comprises food and weapon crafting. 
5. Multiple story endings. According to the game designer, you have the main character's purpose and the obvious way to achieve it. Like you usually do. But this time you are the mind controller here, so who says the story must end one way? Studio's game designer envisaged it.

Link: https://samuelsattic.itch.io/arena
Trailer link: