Update for you, Alex — Fixed the morale bug. Morale used to be a death spiral: once it dropped, you basically needed power, staffing, and life support all perfect at once just to stop the bleeding, let alone recover. I changed three things: stopping active shortages now earns a small recovery drip even before everything's perfect, crew reinforcements can arrive at 35 morale instead of 55, and resignations from rock-bottom morale ease off once you're down to 2 crew instead of being able to empty the station. Tested it by crashing a station to 8% morale and 3 crew — it climbs back to full morale and crew in about 7.5 in-game days now. Live in the browser version, give it another shot and let me know how it feels!
samuelbanapour
Creator of
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Found it — a timing bug where the Forge/Sell/Hire/Upgrade buttons could get silently dropped if you clicked at the wrong instant, since the page was rebuilding faster than a click could register. Fixed and just uploaded, should be live now — let me know if it's still acting up for you. Thanks for the reports, @Debuging, @Spaceorbisgaming, @clansing, @ReedAcyted, @djizon. @clansing — no AI slop, just a real bug on my end that a bunch of these idle-game templates apparently share. Appreciate you flagging the pattern. Also dont worry im not banning anyone this aint reddit anyway ;)
https://samuelbanapour.itch.io/orbital-station-simulator
You run a deep-space outpost. Command expects it self-sufficient within 30 days, and every event log entry is a real decision: solar flares halve your array output for hours, micrometeoroid swarms tear into the hull, illness spreads through the habitat and tanks productivity. Balance power, life support, and crew — the station can genuinely fail if you don't adapt.
Free to play, right in the browser — no install, no signup. Built solo, still actively improving it, so feedback is very welcome.






