Hi everyone,
I’ve just released the beta for DRINK, a short, narrative-driven game built in Godot.
DRINK is set in a small, lived-in village and explores alcohol dependence through systems rather than spectacle. Drinking helps in the short term by stabilising the player, but gradually erodes everything else. There are no branching paths, no skill trees, and no redemption arc. The story ends at first honest accountability.
The game is intentionally compact and restrained, with a fixed outcome and a focus on atmosphere, silence, and consequence rather than choice or optimisation.
This beta includes a complete, playable experience and is shared primarily to gather feedback on tone, pacing, and overall feel.
You can play the beta here:
👉 https://samfa12.itch.io/drink
I’ve also put together a short trailer below that shows gameplay snips from the opening through the first major collapse.
Thanks for taking the time to look, and for supporting small, personal projects on itch.
— Sam

