so they lied about the prize ?
Sim Games
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My personal picks from the jam:
Enjoyment: 2048 but it's RPG by manfish
Concept: Zorblug the Space Annihilator by Tenes, Lorveq
Presentation: Golden Cave by Ilynn
Limitation: ITER2 by theBigIsaac
Overall: Polygon Protocol by Kiril
This is a solid game and a great way to end the jam with. It will definitely be one of my highlights. The game runs extremely well, and the intro tells a nice story even without any text, leaving the player to interpret its meaning, which I really enjoyed.
The gameplay itself is fairly simple, but the boss mechanics are super cool. I love the aesthetic shift from a cute jelly style to more evil, corrupted, alien looking bosses. I didn’t manage to defeat the third boss, but the game kept me on my toes the entire time.
It’s also really cool to know that you helped manfish with his game too, even though you didn’t have time to add a leaderboard to your own.
I’m really proud of this project. While I agree that 'AI slop' needs to stop, I’m also inspired by how these tools can make creative development like making video games more accessible for those who struggle. To me, it’s about leveling the playing field—not replacing human creativity, but enhancing it.
Honestly, between ChatGPT’s data and Google’s algorithms, AI probably knows my thoughts better than I do! Full disclosure: I’m using AI to polish this text, but the core idea is mine; the tool is just the polisher, much like my jam entry. The concept of building a Dyson sphere just to power AI data centers for winning game jams is hilariously wild. Feel free to check out my own 'AI slop' it’s a solid 10 seconds of gameplay! (you could say I’m currently at the first stage of your game in irl)
It’s definitely a strange era. I find it hard to watch anything from the last two years because so much content and commentary feels glazed with AI bots. It’s frustrating, but that’s why I love the absurd statement your game makes: what’s the point of progress if it leads to extinction?
Killing fast food workers is definitely a choice! But man, I love the meme energy in this entry. It really stands out visually, and the music is dank. Also, that guy in the black t-shirt and sunglasses at Taco Bell looks kinda like Sal Vulcano from Impractical Jokers! Well done on unashamedly asking for those 5 stars, too haha.
You win this jam, my friend.
Out of the 24 other entries I’ve played properly, this one really stands out. I’m genuinely glad I came across it.
I’ll be honest at first I didn’t like it, mostly because I didn’t understand it. I couldn’t even break 50 points. I thought it might just be a gimmick just like the top high scores is hardcoded . But once I slowed down and actually learned the mechanics, after a few real head-scratchers, it finally clicked… and I started getting pretty good.
I realised it’s not about just having two matching pieces on the board, but about managing multiples, delaying level-ups, and using positioning. Treating the player as a blocker between pieces is such a smart idea. It genuinely feels like a mix of chess and solving one side of a Rubik’s Cube.
The sound design is also fantastic, the unique sounds for each monster add so much character. I also love the small visual detail of the player physically looking stronger as they level up.
The way health, damage, and level all interact works incredibly well. For beginners, even reaching the 256 boss feels like a huge achievement — it’s a real gatekeeper. Once you break past it, the game opens up and you can really start racking up points. And the strategy of trading HP for positioning? Absolute gold.
I’ll definitely be coming back to this and aiming to put my name on the leaderboard. Please keep working on this project — I’ll be your first customer, dude.
This might honestly be the best game in the jam in terms of design, content, and theme! I also love that it auto saves in the browser for returning players. Unfortunately, my browser kept crashing during the final boss fight, but it was still a blast getting super OP, to the point where I was invincible and could one-click the first boss. Great work!
Thanks for giving it a proper look! The controls do feel a bit janky without the proper context, but I’m glad you understood the design I was aiming for. To emulate an old system feel, I intentionally capped the RAM at 2GB and I'm stoked you managed to load up to the max limit. I would have loved to include things like decoy clones, but sticking to three was the only way to keep things stable without the game breaking lol haha!
I actually like your game a lot because of how it incorporates fitness and motivation. I also wanted to make something similar for this jam, where the player has to do push-ups or squats to attack and sit-ups when they take a hit. Had to set it aside but in your game I legit felt like doing squats along with the main character to power up in real life.
Visually, this game really stands out in the jam! You’ve provided a great variety of characters and a very solid foundation to build upon. Currently, the gameplay feels a little slow to me, mainly because units can’t move diagonally, though I assume that’s by design. Adding some sound effects would really take this to the next level.
That leaderboard system makes it incredibly addicting. I only manage like top 90% in Megabonk, but I feels super good to crack the top 10 on your game here, haha! I also noticed a hard cap on the score for the easiest level, which makes sense for balancing. I’ll stop messing up your leaderboards for now! Thanks again for clarifying the hearts mechanic. I'll definitely check out the downloaded version next.
Wow, everything in this game is just fun! The first few runs were a bit messy, but after that, the design felt incredibly intuitive. I love the contrast of the mellow jazz music mixed with the high-octane bullet hell action. Smashing into enemies while invulnerable is also incredibly satisfying. I love the upgrade system. The different options are well designed and genuinely allow for a lot of varied playstyles.
I have two minor points of feedback: I couldn't interact with the hearts when the boss fight begins (or maybe I don't understand how to use them), and the high scores are not updating properly. Otherwise, I probably would have filled most of them up by now, haha!
This is an awesome addition! I love how the game becomes more manageable after a few runs, especially once you unlock the drones , rockets and extra time. While I found the Railgun's timing a bit tricky, the animation is excellent. The Minigun was a blast to use since you can hit enemies off-screen, and the dialogue is hilarious. I love how the main character basically worships the hourly wage too!
Thanks for checking my game out! Yes, I really outdid myself adding all those error pop-ups haha. The balance I was aiming for is that you can delete a single virus pretty quickly, but even one getting too close can become super annoying. Please do come back anytime! I know it’s not as satisfying as clicking for gold, but I think it has its own unique 'error clicker' charm.
Thank you so much for playing the game for 30 minutes! I know most people only stick around for a minute or two, so I really appreciate it. Well done on unlocking the mini map and grabbing that extra RAM!
The minimap view was actually the main game display early on, but it looked pretty dull. So it ended up becoming an unlockable feature, but I totally get why the top-down perspective is much easier to play.

Exactly, you nailed the core idea! The system is capped at just 2GB of RAM. The concept is that you are on an old, dying machine packed with malware. The odds are intentionally stacked against you, and the player simply has to do their best to manage a last stand scenario. Thanks for playing my game!
Appreciate the feedback! You're 100% right about the readability and the pause button. After playing it a hundreds of times during development, I became ‘blind’ to it, but I can see how it’s overwhelming for a new player. Ability 1 only removes 10 errors, so it definitely gets lost once the pop-ups take over. Thanks for the notes, they'll be incredibly helpful if I push an update.




