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SaltySyrup

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A member registered Jun 12, 2020 · View creator page →

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We were trying an isometric view for the camera, but in hindsight, something closer to a top-down would have been better here. Thanks for rating!

Thanks! We're certainly considering it!

Yeah, we had trouble detecting the sides from the roll, so we had to randomize and set them after the fact. Glad you liked it!

The WebGL version has some strange issues with dragging dice, and the camera is slightly off from it's intended scale. The Windows version fixes this, but I do agree the drag controls could be more responsive