Thanks for the feedback, I'm definetely planning on adding an "after jam version", where I can add stuff i didn't have time for like menus, sound, more polish, cards, and events. And a mechanic of major arcana cards, that would have special abilities, and could be flipped to gain a bonus for a cost. Just things to make the gameplay more interesting.
Salinger11
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Yeah, I spent some time thinking what way I could implement this since I didn't want to limit the player's choices. But I'm still thinking of a way to make the events more engaging, maybe if you play the same card type on an event type you could get some bonus? Still need to workshop this idea. Thanks for the feedback!
Amazed at how much was packed into this one, really polished, solid level design, tough but fair, amazing art style. Overall really enjoyed this one.
One tiny thing the game did seem to crash on me after completing the second to last level of A, and also the blood count for the count (heh), did seem to get hidden sometimes.
Really enjoyed, definetely got a Iron long-esque and I mean that in the best way possible, a bit of a shame the last level didn't get uploaded, but I hope I can return to this after the jam. Fun story, fun visuals, fun idea!
One tiny nitpick I have is that there isn't a button to throw the canisters, I know that you can kinda do it if you fling your camera but a button would have been a nice QOL, also maybe increase the gravity on the canisters so I dont send them to space everytime lol.
A really cool concept, love the visuals, some QOL would be if the less spells you have the lees the whole cycle would be because the wait for a missile at the beginning was bit too long for me. Also the timing felt pretty precise a little bit of space to use the correct spell would be nice. But overall really fun.





