Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SaJoJo

18
Posts
10
Followers
A member registered Mar 12, 2023 · View creator page →

Creator of

Recent community posts

Thank you.
I will be sure to fix that in the next update.

Thank you. I have several ideas for the spy team.
Unintuitive controls seems to be the big issue I need to work on.

Sorry to hear that. On the first screen, on the rooftop, you head left and use your laser lipstick gadget to open the pathway and drop down.
I want the spy to have multiple gadgets, but it does make the controls complicated.
I plan to add a tutorial and a few button prompts. Hopefully, that will help.

Thank you so very much for your kind words.
I have a few ideas in mind to make use of the premise. If you have any ideas, please share.
Spoiler. In a later level, Sabine will infiltrate a party being hosted by the villain of the level. She will be wearing a large hat that Edmund has built a tiny lab in. While Sabine distracts the villain at the poker table, Edmund will fly out the back of the hat unseen and case the area, taking pictures of important things.

Thank you for playing. I'm glad you like the art.
There are a lot of abilities. I agree that a tutorial and/or input prompt would help.

This is a fun game. I love the graphics. The stealth timed recovery system is very interesting.

Thank you so much for your kind words. I'm happy to hear you had fun.

I see. I'll make a note of it and work on it when I can.

Thank you.

Did the items get stuck in the walls?

Thank you so much! 

I'll continue to work on it. 

Thank you so much. I'll look into making the food not stick on objects. 

A way to check the recipe would be useful. Thanks for the suggestion.

Thank you very much.

I'll make a note of Kaijenny's walking issue.

I'll keep working on this game when I can.

Thank you very much!

Thank you very much!

Nice, simple platformer that is fun to play and offers some nice puzzles.

I love a good Tactical RPG. This is looking nice.

Nice monster designs. Interesting stat allocation. I had a fun time.

A couple things to improve. Leechadore is so skinny, it's sometimes hard to select it. And it did slow down on the movement phase when everyone was in the water.

That's a large blind spot. Thank you for pointing it out.

Thank you so much! I'll see if I can make the fights more difficult. For Kaijenny, this would be stage one. Stage two, she might pick up a bus to use as a shield, so the player has to aim for a not-shielded part. For Kaijoann, she needs more attacks, claw swipes and bites to cover that blind spot.

I'll keep working on Kaijulie's part and update after the judging. She's going to get a tower defense mission, so look forward to that. (Unless I think of something that I think fits her better)

I agree. Music and sound effects are important. Thank you for the link. I'll give it a look.