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Safcraft

13
Posts
A member registered Mar 16, 2026 · View creator page →

Creator of

Recent community posts

Thanks! Try beating it, level 4 and 5 are the actual intended difficult ones.

The dash is quite frustrating to use. I like the concept but its hard to actually play, especially since the timer isnt that visible. I think replacing the text UI with a progress bar wouldve helped a lot. And sometimes my clone thingy just randomly teleports and I dont understand how it works.

Amazing artwork and interesting concept. The animations and art are easily the best part. However the game itself gets boring after a while. Nonetheless the animations and art makes it worth it. I honestly LOVED loved the art.

Level 4 was quite difficult and I couldnt beat it. I wish when you died the platforms also reset because the most frustrating part was waiting for a platform high up to come back down so we can try again. But the concept was clever!

Really really creative concept and excellent level design. Had lots of fun playing it! Also really liked the sound effect whenever we added seconds.

Its quite a fun game, and a cool concept and well executed. Idk if it was just me but the controls seemed a bit clunky and unresponsive at times. (its probably on my end but it could be worth looking into) My biggest complaint is the lack of checkpoints, that combined with the unresponsiveness made me a bit frustrated.

It was a great game, my full comment is in the other page (I didnt know the comment section was separated XD) but its quite frustrating to manage the varying heartrate, perhaps instead of a slow decrease, something like two different speeds wouldve made it more consistent and easier. But overall quite enjoyable and interesting!

Amazing concept and environmental design! My only complaint is that the constantly differing rhythm makes it difficult to predict and plan moves. I think it would've been easier if they had the same rhythm or atleast a lower variation.

Very well polished game and the mechanics are cool. I just wish the game was harder as I feel like the levels were very basic

(1 edit)

Thanks a lot! This was my first game ever, and its quite difficult to tell how hard the game is when you're developing it. Sorry about that!

Also, Hint: in the first level, youre kind of supposed to jump and pause time and the momentum from your jump will carry you over. ;) 

Very creative idea, and quite fun to play too!

Hmm I should've included a bit more instructions. Sorry!

Ooh sorry about the 2nd level, there is some engine physics bug thats causing the box to go extremely fast and disappear. I couldnt find how to fix it in time ;-;