It was a great game, my full comment is in the other page (I didnt know the comment section was separated XD) but its quite frustrating to manage the varying heartrate, perhaps instead of a slow decrease, something like two different speeds wouldve made it more consistent and easier. But overall quite enjoyable and interesting!
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Yes I get how this is a bit award. The Idea is that making the inputs gets more difficult with a faster beat in exchange for moving more quickly, but I could not figure out how to telegraph the upcoming rhythm (like a classical rhythm game would) without that feeling worse. I tried updating the beat only on the execution phase so you can follow it in the next input phase but this was to infrequent to feel like it was reacting to the wolf. Maybe your Idea would have worked better. I didn't have a lot of time to experiment so I just left it like this. Glad you liked it still!