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Sabahat-Sami

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1
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A member registered Aug 30, 2022 · View creator page →

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The aesthetic is really unique! The flow of the game felt really natural, I never felt lost as to where to go. I like how at the beginning of each level begins with the camera at the end of the level and pans to the player but I do think it could be a bit slower. I think explaining the controls could be a little bit more explicit particularly the jump and dash just because z is a unconventional button for jumping so I think explaining it a bit more would be helpful. Good work!

This game is awesome! This feels like a game that I would see on the steam store. I love the camera work, how it zooms in and out for each section of the level, making them feel like mini levels and makes it feel super dynamic. I also really like how the the platforms felt super integrated with the world making it feel incredibly immersive. There was one bug that I encountered on the 4th level I think where I just kept falling forever, luckily there was a restart button that I could use. Everything about this game was great!

The art and the sprites were really well made! I like the sound effects of shooting the gun and the movement felt nice. On the 2nd level I think I ran into a bug, I got on the platform which I believed was an elevator but it just didn't move? Not entirely sure if there was something else I was supposed to do but there didn't seem like another area I could go to.

The little animations like the jumping, throwing shuriken, and especially the Naruto run really enhance the game! I also like the sounds that were used , it helped give a lot of feedback to the player for their actions. I also liked how each level introduced a new mechanic like wall jumping, falling platforms, and moving platforms it gave a real sense of progression. One criticism I have is the speed of the character. I feel the default movement of walking is a bit unnecessary because it just feels slow and there doesn't seem to be a good reason not to just always sprint. Great game!

The face on the player is a mood. I like the music and the animation of slenderman running towards you can be pretty scary especially once you lose him and you see him on the screen again. I think having slenderman spawn not right by the player but actually somewhere out of sight in the beginning, showing up on the player's screen later would add to the scare factor of the game. Also, while I like the dark atmosphere of the game I think it could be a little brighter as it was a bit hard to see at times. Nice job!

I like the second level's aesthetic a lot, the lighting is really nice. The game is fun! It's satisfying to group up a bunch of enemies and chuck bombs at them and watch them all explode. The gun felt a bit useless, compared to the bomb it felt like it did no damage and there was no point to use it. Maybe adding a limit to how many bombs you have per level and buffing the damage of the gun would help? I also think some sounds to go along with shooting and throwing the bombs would be a nice touch. Awesome job!

This game really reminds me of runescape with the dungeon aesthetic and the way the camera works shifting from room to room. Also really enjoy the Bleach soundtrack you used! The dialogue that added a lot of flavor to the game but I think it got a bit old after a bit because it just repeated the same lines again and again. Traversal was a bit annoying, especially trying to collect the keys because sometimes my character just wouldn't respond very well to where I was clicking. Really cool game and aesthetic!

The cutscene in the beginning was really cool! I liked the exposition and how it was used to set up the rest of the game. I appreciate how the enemies' line of sight was drawn out to help the player juke them out. The game definitely relies on timing and knowing when to move at the right time. However, I think utilizing sounds for taking down enemies or collecting objects would help elevate the experience of the game rather than having to listen to the music uninterrupted the whole time (the music was really catchy though!).

I like the assets used in this game, the zombies walking towards you and not knowing where they could come from definitely makes the game feel tense and isn't a game you could really clear in one try because you only have one life. It definitely seems like a game that you need to play multiple times to understand where the zombies could be. One thing that I think could improve the game would be to make lighting more dim, to add to the horror atmosphere of the game and increase the tension of the game.

I really like the game's visuals! The sci fi aesthetic and being able to leave the station is very cool. I like how there are instructions of how to play and the objectives on the screen but I think the text could be bigger The AI was a cool touch but it was a little bit buggy as I heard them firing at me even without me seeing them. I think more feedback with reloading would also be helpful like a reloading sound too. Overall, fun game!

The atmosphere was done really well, it really made me feel as if I was on a heist, even though I did spend a criminally long amount of time trying to find the key in the first level. I found the maze in the second level to be pretty interesting but to be honest I was kind of lost the whole time. I wasn't sure on where to go or what to do so I just kept running around aimlessly until I found the safes and just so happened to get out of the second level. I found the last level to be a cool idea but it fell a little flat because I was able to easily just run past all of them, sometimes even when they were just looking at me. Overall, very nice game!

I really enjoy the minimalistic aesthetic of the game, it sort of reminds me of Mirror's edge with the monochrome color scheme. The movement is really satisfying once you get the hang of it, I'm a sucker for being able to grapple around, it adds a lot of speed and dynamic movement. The boss at the end and the mini boss were pretty difficult, I was kind of confused on how to fight the boss his first phase so I think maybe some text that pops up saying what to do would be pretty helpful. Awesome game!