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Saaiman

56
Posts
4
Followers
A member registered May 15, 2022 · View creator page →

Creator of

Recent community posts

Haha, thanks for playing!

Haha nice one, this was quite funny and stressful. I especially enjoyed the quitting animation with the rocket lol

Heyo, I am getting this error when trying to load the game: "

Error: Couldn't load project data at path ".". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).

"

Nice! I liked the old dungeon style, and the puzzles were nice to (not too easy, not too hard).

Quite addictive haha and fitting to the theme. I liked the infinite upgrading & enemies becoming stronger, so that you get the satisfaction of progress, but the game stays hard.

This was actually quite fun and satisfying! I liked that you could throw away the words as well haha. Maybe adding a timer would be a fun addition?

Haha I liked this one, did not perform too well though (more crashed than saved planes... whoops). The twist with USB sticks having to be flipped twice before fitting was also quite funny

Ooh nice, thanks for the recommendation!

Nice game! Fun to play, nice sprites & sounds. However, in my first playthrough I think I could not properly dash with Q. Only after I died once, I gained the dash ability.

Oh I did not notice that lol, great feature!

Quite humorous game haha, I liked the theming. Levels were quite hard however, controlling the character in the air felt clunky. Also the keybinds were a bit unhandy, using 1, 2 or 3 while moving with awsd was hard.

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Haha damn, this was fun! Very creative idea and good execution as well. A high score screen would maybe have been a fun addition?

Thanks! Moving out and overcooked were two big inspirations for the game. Choosing a fitting font is always something I struggle with, do you have some tips for that?

Thanks! This is Sivue's first game jam, but I have completed some before this, we just adjusted the experience level ;)

Thanks! Yeah our composer definitely cooked with the music

Thanks! Also for the hardware acceleration tip

Thanks for the detailed compliments and tips!

Haha nice, thanks for playing!

Thank you!

Eyoo, now I saw the text "Button below" haha, can't believe I missed that. I think a sound effect when you touch the button would be a nice addition. Other that that, art is amazing already

Almost got it! Interesting controls, how do you make a game like thise, ragdoll mechanics?

I liked it a lot! Especially the art style. But I didn't get past level 2 haha, where is the button?

Thanks man!

Too hard for me haha, nice concept tho!

I enjoyed this game a lot! Grabbing a cup of thea/coffee is required!

Nice to hear that my feedback was usefull, good luck!

Hi Sev, Simon here,

I think the concept you have is very interesting, I hope you are doing okay! One game that you could look into for more inspiration is "GRIS". I recently played it, and I think 'grief' is also a big theme there.

I liked the music and art a lot! However the bugs make the game a bit unhandy to play.

A few bugs I found:

- After looking into the mirror, it turns pink

- After reading the diary, I got stuck in the bed/couldn't move. After seeing the pictures, I still could not move. But then when I look at the medications, I can move again. Is that meant?

- When I move backwards (using the "S" key), I go up (towards the ceiling) as well.

- Is it meant that I can move through walls? Because I am a ghost?

- The QR codes on your business card didn't seem to work for me, I had to scroll through your Twitter posts to find the link to your itch.io (maybe a link in Twitter bio would be nice?)

Alright, that's all, good luck with further development!

wait whutt?

Haha thank you! Yeah the mouse sensitivity is definitely an issue. Thanks for the compliments and the tips!

Thank you

Thanks!

Thanks for the feedback! Yes you are right about the sensitivity being too high, and the puzzles were indeed a little unclear. You can get out of the puzzles by pressing Escape, but I didn't keep in  mind that pressing Escape first makes you escape fullscreen, mistake on my part. Glad to hear you liked the level design and lighting though!

Game looks quite polished! I had to look around for the key a bit, but quit once I got jumpscared by the first monster. Also the game didn't run too smoothly on webgl. Other than that, nice work!

Sheesh, I love your art style! Gameplay was a bit rough for me, I didn't really understand how to unlock the doors once I turned on the lights? Might just be me though. Cool game!

Eyo, I don't really understand how to use the knife? And maybe a little tip about how to escape would be nice? On the other hand, I did like the sound fx and art tho!

Damn that was hard, I loved the camera and pixel art tho!

Thank you for the compliments!

Thank you man!

Haha, that's understandable, a short tutorial would be nice indeed!