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S0nikkuKun

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A member registered Feb 22, 2020 · View creator page →

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Thank you very much!

Thank you for playing! Oh you're not stupid, in level 2 you have to jump to the first platform and you have to throw to the goat that is on the right which will knock the first goat to the platform which will knock you up to the second platform. It may not be that straightforward.

Thank you! You can restart the level by pressing the Start button so softlock is not really a thing. And yeah, it is common to do some actions in the wrong order that requires you to restart.

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It was quite the challenge! I like how the arrows curve which makes the game more strategic. The game was a bit difficult for me, but the art and sound effects were very good, as expected from Marra. 

Thank you very much!

🐐

Thank you! Yeah, the reset button was extremely necessary, without it it would be almost impossible to finish in the first run.

Thank you for playing!

Thank you 😂

Thank you very much!

Thank you very much! Definetly the headbutt animation could be a bit more polished but it was what I was able to do in the time span. 😅

Thank you!

Thank you!

Thank you for playing, yeah maybe the instructions weren't clear but you're able to restart the level by pressing the "Enter" key.

Thank you!
We went for the "shocking" emotional ending to tell a story about about a kid that did bad things in his past and regrets it.  So, the game starts in a flashback, he was remembering his grandad scolding him, that's why it is black and white. In the transition to the next scene and the following one, you can hear a heartbeat and a cardiac monitor. In reality, the kid was in a coma all this time, dreaming about his past regrets and fighting them. Then, on the transition to the last scene you no longer hear the heartbeat, only a flatline from the cardiac monitor... Then, well I don't think I need to explain what happens on the ending scene. 😅

Thank you for the feedback!

Being able to finish a game without using an engine was an important personal achievement. The level design and enemy mechanics could definitely be improved with a few more days. Not having any kind of level editor is tough 😅

Thank you!

I had a bit of a hard time with the Ctrl key, I kept closing the game tab and other stuff when I pressed the wrong key. Would be nice for the right hand to press some keys too.

I'm not sure if not being pixel perfect was intentional but that gave me a bit of a headache because of  motion sickness.

But still, the art is very nice and the music fits it perfectly. 

After some time, I was able to reach the first checkpoint, I looked at the browser tab and for a moment I read it "Rage Dua1ity" 😅. A map progress bar would be really helpful though. The concept is nice, it fits the theme well, though visually it is very simplistic. I think the audio would sound better if it were to play a new clip every time you jump instead of reusing the same one, spamming jumping and always resetting the audio clip took a bit of the satisfaction away.

Thank you so much! It’s short indeed, judges of the Game Jam will spend 5 minutes on each game 😅

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Thanks! Well, tried to go for a more challenging combat system, otherwise the game would be pretty boring and easy if you could just press to shoot. 

Hm that is totally true.  The attack is indeed risky and experienced players can just speedrun through the game in a couple seconds. The level design is very simple, if it had more platforming elements or an enemy that shoots something would definitely improve it but we didn’t got time for that 😅

Thanks for playing!

Thank you very much for your feedback! Congrats and thanks for beating it!

Thank you very much for the feedback! 
Yeah the explosions would be something we would definitely improve if we had more time to play test it.

As for the second button, it isn't supposed for you to go there, it's for you to throw the shield xD  If you are able to go out of the map, then that is a bug...

Haha this is perfect. I can beat my game under 1m30s, killing all the enemies and doing 0 blocks. 
But I bet you are not able to simply beat the game in 1 hour playing it xD

  

 Sadly I came late but if you're still willing to try, here it is: https://s0nikkukun.itch.io/unshielded

Thank you very much! It was a fun journey. It's amazing to see people are liking the game!

I saw a streamer playing this game and immediately caught my attention. Left it there on my second monitor while I was working on other stuff for like half an hour. Turns out I couldn't concentrate because I was constantly looking at it.

The atmosphere, the OG graphics, the audio, everything is amazing here. Moving in the rope is a bit tricky though but manageable.

This game really stands out from the others and is not getting the attention it deservers, probably because it's not a browser game... I really like these games that implement cool mechanics around the theme and really have something different instead of just following trends. Easy on my TOP 5 games.

Unfortunatelly I got a bit motionsick playing it (not the game's fault, I get this in many games, even minecraft xD) so I didn't play until the end, but I died a couple of times. 😂 

Thank you very much! That really means a lot to us!

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Hey guys!
So, we made a game for a game jam and we think it turned out very good!

It's basically a sidescroller platformer game where you can throw a shield to kill enemies or use it to block against their attacks. The game is not easy thought, it will take some time to get used to the controls but once you get used to it, it becomes very satisfying to play and try out new combinations!

It's a short game that can be beat in about 1m30s, but you will die a lot of times along the way 🤣

https://s0nikkukun.itch.io/unshielded

Thank you very much! It really can be seen as a puzzle game. The jump on the shield mechanic was something we planned initially but didn't have time to implement...

Thank you very much! Everyone is talking about the explosion😔 but it didn't feel right without it. The thing is that is totally possible to beat the game without defending at all while killing all enemies (might be a harder challenge though).

Thank you very much! It is indeed very rewarding after some time. The game becomes very pleasent when you kill by making combos of throwing and recalling the shield!

Hahaha maybe it was the only platform you've ever played. But thank you so much for the compliment!

Thank you for the feedback. We totally understand what you mean, the controls may look hard at first but it's just a matter of getting used to it. The game was way to easy initially without the "hold to throw", so we decided to add it to make it more challenging. Turns out many people seem to be annoyed by it 😂

Thank you very much! Yeah the explosion thing was something we decided to keep this way because it didn't look right to just go into the explosion, but maybe we should have change the animation instead of the making it kill you...

Haha yes you have to be careful. The idea is that you should throw the shield and recall it, instead of walking without it. The game becomes pretty easy after you learn the right timings.

Thank you very much! Only a few have actually beat the game! The controls are definitely something we would improve if we had invested more time on playstesting... 

Yeah that is tottally what we tried to achieve! Thank you!

Yeah you can defeat the enemies by throwing the shield, that’s the point of the game xD