It's a shame this hasn't been worked on more. It clearly has a lot of promise, but it's just rather empty. I would love to play a full game this way. The ragdoll is such a fun time!
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This was really lovely. I want to agree with other people, this should be a full game--but I don't think it needs to feature creep out of control. I would like to have a few more spells and maybe a dozen enemy types. It really scratches that Rogue itch without requiring high investment on my part because it's so simple.
I had a great time! Great work here.
Great little game. I love things like this. The arcade vibe is real and in the best way possible.
I did have some thoughts about the control scheme--I'm not sure I care for the rotation mechanic. It felt very hard to control and that detracted from the experience for me, which is a shame since everything else made me want to stick around longer. I would have preferred true direction arrow keys that suggested the direction the worm should turn. Something a joystick could control, to keep the arcade feel perhaps.
That aside everything is top notch. I would throw so many quarters in a machine that had this on it.
Not sure if my Windows machine has anything non-standard. It's a 64bit Windows 10 gaming desktop. These are the gamepads:
OSX is El Capitan and I use tittiebogle as well (latest version). Wish I could be more specific, as I have my own debugging woes right now and have a hard time getting specifics from people. I can look up things if you know what to ask for, but I can't think of what else I might be able to offer. What development environment do you use to make the game?
Having a blast. I will be coming back to this often. My first impression was that this is a game that really knows its own personality and it isn't afraid to weird things like beatbox through the whole menu. Game feel is fantastic and the local multiplayer is top notch. Cannot believe this is free. Really shouldn't be free.
I am having a gamepad issue--xbox 360 controllers don't appear to work on either Mac or PC at the moment. I am able to use an old Microsoft SideWinder, but 360 controllers are typically more standard so I thought it worth a mention.
Brilliant. Just brilliant. Keep up the amazing work.