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ryangatts

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A member registered Nov 16, 2014 · View creator page →

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I like interpreting "dice" to refer to a cooking game. I would like to be able to use the knife to dice food though ie: cut it into small cubes (but that is something you do more to vegetables than for something like chicken). Maybe a game about being a sous chef and dicing onions or potatoes into little tumbling physics objects would have lined up better? love the music, very chill

wow the ramp in difficulty from level one to two is large! it'd be nice if wasd controlled from the left die's perspective and arrow keys controlled from the right die's perspective.

yeah that was fun, the mechanic was easy to understand, but I wish there was more decision or reaction I needed to make, like, every roll moves where the soul I have to defend is or changes what kind of wave is coming next. as it is, it looks nice and plays well and is in some ways the ideal jam game

a little inscrutable. I like the art, though it's unevenly distributed in the game. I think I figured out what a winning roll and arrangement of dice was, but I don't understand how to estimate how much damage I'm looking at if I lose a roll, or how much I stand to deal if I win which made it hard to know how conservative to be. I like that it embraces the dice mechanically and they feel central to the design of the game.

consider starting the player with one health potion so that a run can survive a bumpy start or make mistakes learning how the systems work. And a single tutorial page on the main screen telling the player:

  1. what their options on their turn are, 
  2. what a good roll looks like, 
  3. what they earn for playing well, 
  4. and how to spend that resource to get stronger

would go a long way to helping them find their footing and start feeling like they're playing the game.

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difficult to control in a fun way. invites a test-your-luck style gameplay. doesn't evoke "roll of the dice particularly, but I still had fun.

I would reaaally like to bind the controls differently, maybe gear up/down on arrow keys or mouse wheel (something I can do with my right hand?), and I would bind throttle to spacebar. Inputting these unusual controls on one hand is hard in ways that I don't plays into what's fun about the game.

The water flask is such a good change. It's plain without feeling boring, and it's useful without feeing overpowered. Kudos to whoever came to that conclusion!