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RyanDavidsonDev

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A member registered Sep 10, 2023 · View creator page →

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A lot of these issues were relatively simple things that we wish we could've caught if we had just a bit more time. such is the nature of game jams though 

We're aware the sensitivity is too high, also we have issues with colliders he objects they're attached to. We'll try to push out a separate build (not intended to be judged) within the next few days on this account. Just in case anyone's curious to see what else this game had to offer

I love what you did with the lighting! the flashlight was a really nice mechanic and I loved the pulsing red light - both great touches that added to the ambience. I also think you might've dymanically altered the world depending on the objective which was a nice touch (or maybe I was just lost and not paying attention at the very start). I do think it could do with more work but I'd be excited to see what else you can do with this with more time.

fun concept with a solid delivery! one big thing I might recommend is to make sure the player movement directions align with the direction of the city - moving askew of the streets felt a bit awkward. I did definitely like it overall :)

if you interact with the toilet or kitchen sink that will open minigames to restore your stress bar