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ryanb18

2
Posts
A member registered 32 days ago

Recent community posts

This looks dope!

- I think the tutorial screens are too wordy. Maybe break it up into 2 or 3 pages that explain one concept at a time.

- Cooking feels too easy imo. Speed it up when you hit hot spots. Speed it up even more when you miss a hot spot.

- Work on the ' F Open' UI - it needs to stand out more - it gets lost against certain background elements.

- I love the little puzzles e.g. moving the big boulder onto the pad to open the pathway. I love the visual cue that because they look the same, it should guide the player to do something without having to hold their hand.

- I love the loading screens.

- Add some secondary motion and overlap on the character's hair. Some eyeblinks would be nice too.

- Would a chef's knife not make sense than a sword? Just a suggestion.

- If I don't put a combination correctly for a recipe - I can't drag items out of the UI/pot? Or am I doing it wrong?

- I love the environments, the puzzles, the traps, pushing, climbing, digging etc. I like that I also need to figure things out!

- Visually, the game is very appealing. Good work!

- Im keen to see where you guys take it! I didn't get too far, but so far so good.

- I couldn't quit the game. Had to alt f4. - If you have specific questions, or specific areas needed for feedback, please just ask.