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(+1)

- I think the tutorial screens are too wordy. Maybe break it up into 2 or 3 pages that explain one concept at a time.

- Cooking feels too easy imo. Speed it up when you hit hot spots. Speed it up even more when you miss a hot spot.

- Work on the ' F Open' UI - it needs to stand out more - it gets lost against certain background elements.

- I love the little puzzles e.g. moving the big boulder onto the pad to open the pathway. I love the visual cue that because they look the same, it should guide the player to do something without having to hold their hand.

- I love the loading screens.

- Add some secondary motion and overlap on the character's hair. Some eyeblinks would be nice too.

- Would a chef's knife not make sense than a sword? Just a suggestion.

- If I don't put a combination correctly for a recipe - I can't drag items out of the UI/pot? Or am I doing it wrong?

- I love the environments, the puzzles, the traps, pushing, climbing, digging etc. I like that I also need to figure things out!

- Visually, the game is very appealing. Good work!

- Im keen to see where you guys take it! I didn't get too far, but so far so good.

- I couldn't quit the game. Had to alt f4. - If you have specific questions, or specific areas needed for feedback, please just ask.

We really appreciate the feedback and the time you took to share it with us. Every response helps us understand what players are feeling and where we can improve. Our dev team is working hard behind the scenes to keep refining the experience and make sure the game feels rewarding, polished, and meaningful for everyone.