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rwetzold

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A member registered Oct 18, 2015 · View creator page →

Creator of

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Thanks a lot and amazing you spotted that drill issue :-D 

Thank you! Are you using Safari? That might be the reason. Can you please switch to Chrome and see if that solves the issue?

I got the cake! Cool idea :-)

I just had someone report in the Discord that Revive works for him! He gave me a short description and screenshots. Are you able to get it running with these steps as well? See here: https://github.com/WetzoldStudios/traVRsal/wiki/Revive

If you have further questions please feel invited to join the Discord (https://discord.gg/67fNz4F)! 

Thanks! I had one person so far who succeeded with Revive but that was quite a while ago so I guess it is broken somehow. What I should really do is to add a SteamVR compatible build. I will put this higher on my list of priorities as I'd love to support more headsets. So far I have been building the core and didn't want to branch out too much into all the work for supporting and updating all headsets. But now the time has finally come :-)

Wow this is such a nice sandbox and it works great! Had a lot of fun playing around to create my "thing". Really well done. 

That is a very nice idea! I think it should be possible to do mirrors. It's a nice technical experiment actually. And a horror world is something that many have asked for so that is high on my list :-)

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I created a game called Out Or Dead where players can walk naturally through a VR world that is a mixture of hand-crafted rooms and procedurally generated ones. The game will automatically adapt to the available play-space. The amazing fact is that there is no teleportation. One can walk around the world naturally through labyrinths and other rooms and the world will evolve around you without you noticing it unfolding. 

Check it out: https://rwetzold.itch.io/out-or-dead

I utilize impossible spaces with non-Euclidean geometry to make that happen. It is really hard to describe without seeing it but once you experienced it you will always feel a bit awkward to go back to teleportation or stick movement. It just doesn't feel natural anymore.

This is an early state of the game but quite enjoyable already I think. I'd love to hear your feedback and comments! 

Thanks a million for this valuable and detailed feedback. This really helps to prioritize. You can expect lots of great things still to come.

I just released an experimental PCVR version for Oculus Rift in case you want to give that one a try!

I watched the play-through of shattered lights now. I did not know it before but wow that is a gorgeous looking experience! I added it to my field research list. Thanks for the tip!

I had a discussion just yesterday when a good point in time would be to release for other platforms. Publishing to Rift is for me mostly pressing a button but I had feared a bit the additional testing process and build times. I will give it a try later this week now that there is a concrete request :-) Do you have a Rift?

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This is so awesome. I tried the Quest version and was immediately hooked. So well executed. Really looking forward to the next updates! I took the liberty to add it to my overview page of existing "portal" technology pages as I am working on something as well but in a super early state, much more amazed by this one here right now :-)