Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

russellmz

10
Posts
1
Topics
1
Followers
7
Following
A member registered Jun 06, 2020

Recent community posts

(2 edits)

great game! got it through the palestinian relief bundle. loved the developer code mode and the screenshot. *****

reminded me of the android game "there is no game."


only thing would be to make it slightly faster walk speed.

thanks for adding this to the bundle. although short it is a fun little game and the comics format worked well. i liked the pdf option at the end as well!

great game but total missed opportunity for calling it snakes on a 2d plane

(2 edits)

download didn't work in chrome, i tried the new ms edge and it worked, so maybe another browser might do it.

(1 edit)

awesome plots/twists. liked/loved everything except the wheel of fallacies which i solved mostly through trial and error. enabling or disabling individual minigames would make me want to play with minigames on as that one was 95% of the reason i turned off minigames. 

thanks for the game (racial bundle)! and for the light novels which i am looking forward to reading. i wound up buying your 100 detectives game because of this.


(review i posted on a forum i go to)

-------

eNjoyEd;

Broken Minds
wtf...wtf. visual novel where you, the client, help the detectives investigate murders. they are...bad at it. you have to guide them to the correct clues and deductions, or at least the ones you want them to look at.

i chose the simpler version of the game where you picked motivation/dialogue/action options as opposed to the minigames version. options for the motivation choices include bleak, psychotic, and nice aside from the other normal chat text. combinations of the two make you more of a liar, expiator(someone who makes amends), or puppet. you can be quite twisted as i followed the bad ending route and did some messed up stuff. some of the characters are definitely twisted. i liked that route as the protag just did things that were so abnormal that i had no idea how things were going to end. choosing different motivations make your thoughts and actions different (nice psychotic will do different things to the evidence than the nice expiator). even the physical text changes, with the psychotic reaction to hanging out versus the normal person's being hilarious.

after you get one ending you get a flowchart option that shows how to get to a good or bad ending though there's only a few spots where you can be psychotic/bleak/nice. there are quite a few endings though. i am definitely going to go through to see where the other outcomes land me.

edit: just tried the minigames, they are a mixed bag. after solving a run or two i tried them out and there's a puppet theater one that's fun, a build a piece of evidence one that creates the object piece by piece after you correctly describe it, pick two sections of the brain that relate to a sentence, and a horrid wheel of logic fallacies one that i hate so much i am never going to enable the minigames again.

edit 2: the "true" endings are truly crazy wtfery but the mystery's solution was pretty good!
-------

pretty much loved everything except the text display speed (even with clicking) and the ending (har har unavoidable ending you can see coming to punish you for continuing to play the game).

(1 edit)

great game, liked the puzzles (clever but not so "clever" i was cursing at the devs like most other adventure games). hint system was great (except for the red/gold/white wires puzzle which just said to figure out the wires with the locker buttons, i knew that part but was getting befuddled). most of the puzzles are great and would make a nice real life escape room.


the only issue was that my mouse worked fine with the default set up. then when i went to the game again the pointer disappeared. eventually i needed to change my mouse pointer to the base scheme? maybe? or the part where i tried compatibility mode? or one of the dpi settings options? anyway i had to spend like half an hour to get my mouse pointer to show up and not sure what solved it.

frustrating that i can't beat the tutorial with 6 firefighters. embers go through everything, closed doors or not. the family must be al queda gardeners with stored explosives and ammonia nitrate everywhere in the house. every time i move a firefighter the fire gets a turn. even though with 6 guys i should be doing 6x the work i am actually just making it spread 6x faster.

i choose the complex ruleset and long narrow house and used the firefighter with the 3 free extinguish and managed to solo win the level with loss of one guy and 7 rescued, one dead at the other side of the house, one i dropped outside far from the ambo, and one i was hauling to the stretcher when house finally went down. so the control the fire strat is the winning one as listed above.

(2 edits)

sometimes clicking the mouse does nothing and i have to quit the game and restart it. same with gamepad. not sure what causes it. happens in base building mostly. i had to get around it by unplugging the gamepad and using mouse only after exiting game.

great game btw.  been going crazy maxing out my weapons and now my fireworks are so crazy i can barely see the enemy shots coming at me ;D

Intel i7-8705G

it's not just jumping to a new sector. moving two inches through the blackness of space will cause the program to freeze for 30 seconds or longer.

CUK Intel Hades Canyon NUC Mini Compact Gamer PC (Intel i7-8705G, 16GB DDR4 RAM, 500GB NVMe SSD, AMD Radeon RX Vega M GL, Windows 10 Home) Tiny Gaming Desktop Computer - Thunderbolt 3, 4K Support

win 10 

seems fun so far and love the way story presents the options to problems and how the crew reacts. but when i navigate through space the game freezes and takes a long time for it to come back and show the ship in a new position. any ideas?