hey, thanks for the game. a little too hard for me, can only get 2 windows fixed. can't figure out what objects are there to click. i helped the dog people connect. the dogs ate the kite after i clicked it but i couldn't click the kite on the next game run i tried. i told music girl to call and not call and that didn't do anything to change her window. i told the child to toss paper and to draw, nothing changed. did not see any other clickable objects.
russellmz
Recent community posts
what i mean is separate save file slots so you can go back 2 or 3 saves/minutes if an error gets hit. instead of my having to manually make copies of the save files to go back before an error if i hit one.
i wondered about the ending because nothing about the case seemed to get answered, so i thought i had taken a fail game path. did the arrested person actually do anything or are they innocent? what did the annoying girl take? are the missing people still alive/dead/working together/victims/bad guys/etc? am i supposed to do anything at the light? what's the black stuff?
one last question: does the thing received in siobahn's home mailslot that niahm and siobahn couldn't identify do anything?
hey,
unfortunately still had error remaining with the new exe after loading the save. i got around it be redoing game.
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object oCrocDreamController: Unable to find instance for object index 357 at gml_Object_oCrocDreamController_Step_0 ############################################################################################ gml_Object_oCrocDreamController_Step_0 (line -1)
soft locks
-i sat in the chair in the dream when i danced with niahm. as the big alligator was zooming off i remained sitting in the chair and couldn't get up to end the dream. -i went into the basement, realized i didn't have the jam, went back to get it, couldn't enter the basement again because the key was already used up.
error when tried to use butterfly net on black particles at top of lighthouse:
___________________________________________ ############################################################################################ ERROR in action number 1 of Draw Event for object oPlayerBugNetCollison: Unable to find any instance for object index '754' name 'oParHittable' at gml_Object_oPlayerBugNetCollison_Draw_72 ############################################################################################ gml_Object_oPlayerBugNetCollison_Draw_72 (line -1)
forgot where this one was ___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object oCrocHouseWalkClueTrigger: Unable to find instance for object index 347 at gml_Object_oCrocHouseWalkClueTrigger_Step_0 ############################################################################################ gml_Object_oCrocHouseWalkClueTrigger_Step_0 (line -1)
is there only one ending? do i need to make other decisions to change it? i speedran most of the game to get a working save. "everyone else -- ----" is a bit of a mood whiplash given this is a game where everyone is wearing animal onsies, you can play with a green dog, and dance with some fun guys. like does the unidentified thing i got in the mail have an affect on the game? i never used it.
please add checkpoints saves if possible. i was redoing the game multiple times and then manually copying the three save files into folders.
i like the jumping control, the animation/art/whimsy, the minigames, the mini missions, and the characters, but the lack of explanation for the ending and crashes really hurt the experience for me.
hey,
save file now loads an error directly. i think it got corrupted because i went to alligator's house and tried to grab the flower boquet at the door instead of going to the siblings' basement
unable to continue now :'(
let me know if you need more info.
alligator house and load error:
___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object oDialogueBox: Variable <unknown_object>.talking(106225, -2147483648) not set before reading it. at gml_Script_refresh_text_elements ############################################################################################ gml_Script_refresh_text_elements (line -1) gml_Object_oDialogueBox_Create_0 gml_Object_oCrocHouseWalkClueTrigger_Other_11 (line -1) gml_Object_oCrocHouseWalkClueTrigger_Step_0 (line -1)
after we get the photo of aisling and (spoiler person) i got these various errors:
-walked off right edge of the world
___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event for object oDialogueBox: Variable <unknown_object>.talking(106225, -2147483648) not set before reading it. at gml_Script_refresh_text_elements ############################################################################################ gml_Script_refresh_text_elements (line -1) gml_Object_oDialogueBox_Create_0 gml_Object_oFoundCaveClue_Other_11 (line -1) gml_Object_oFoundCaveClue_Step_0 (line -1)
-elevator
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event1 for object oPlayerCollision: Variable <unknown_object>.icon(109574, -2147483648) not set before reading it. at gml_Object_oPlayerCollision_Step_1 ############################################################################################ gml_Object_oPlayerCollision_Step_1 (line -1)
for me:
-when i woke up and got a thing through the mail slot i picked it up and it stayed rotating above my head, and stayed there. Escape didn't work and i had to quit. the game doesn't save on my pc so i had to restart.
-then on my third try i had gotten the picture of aisling and xxx with the torn letter. i was running to go see the sheriff/guard at the bar to tell them about the new evidence when it crashed. error below:
___________________________________________ ############################################################################################ ERROR in action number 1 of Step Event0 for object oParNPC: Variable <unknown_object>.sitting_sprite(107878, -2147483648) not set before reading it. at gml_Script_state_npcsitting ############################################################################################ gml_Script_state_npcsitting (line -1) gml_Object_oParNPC_Step_0 (line -1) gml_Object_oLionGirl_Step_0 (line -1)
***** out of 5
thanks for the game (got it from bundle)
you are the fairy godmother of a girl living her 'cinderella at the ball' wish. unfortunately you are really bad at your job. after the mega disaster of a dance you have to reset time back four minutes. after meddling with four items the outcome can change. you can meddle and create a domino effect to create a fire, make people slip on a banana peel, or help your girl bluff answers to trivia questions the prime minister gives you. some of the solutions are a bit wacky (the fruit to drop is not a banana) but there's a help hint system that guides you if you get stuck. it's a time loop game like overboard but compressed to a few rooms and four choices to make per loop. once you get a feel for how meddling an item affects people and events you can chain them together for the effect you want.
game has got some nice art and i loved the sharp humor. there's a lot of non-repeating dialogue even for when you're doing a lot of loops. skip dialogue is very fast and stops when there's new text. aside from the humor, you have a small incentive to try out the other solutions with rewards of humorous cutscenes. i plan to go back and try the remaining ways. a very polished, very fun game. well worth the price ($5) if you don't own it. make sure to try out Jam and the Mystery of the Mysteriously Spooky Mansion, an earlier and less complex game by the dev which has similar humor.
https://cant-get-enough-games.itch.io/the-old-gentleman
mechanics are pretty simple but good atmosphere. short and sweet so it doesn't wear out its welcome. you are on a sub stranded at the bottom of the ocean. your diver buddy is with you outside the sub and he can collect parts. but there's this...thing out there. send pings and morse code to your diver and he can collect parts, tell the diver to avoid the...whatever it is, and fix the sub. turns out you learn morse code pretty fast when you see a monster slowly heading towards your only hope of survival. does save checkpoints so you don't feel angry to have to waste time because you did 3 dots instead of two by accident.
thanks for the game (one of the charity bundles). had a question: went to help the elf at night and it said to talk to bellera. there's no one around named that. the stores are closed, the tent is closed off, and half the map is blocked off. there's alice, the barkeep, an inaccessible woman in the kitchen, and the gambling guy in the bar. the one available house won't let me in and it says talk to bellera. where is bellera?
the mechanic is fun but the sameness dulls the experience after a few minutes. some upgrades to make the gun do more bounces or shoot multiple balls or even some wacky stuff like auto shoot (no need to click mouse button) would extend the gameplay. i almost feel a version with no enemies would be nice where you have to bounce the shot in properly to advance would work better.
thanks for the game!
i sticked with the game but the tutorial boxes were definitely offputting. as soon as you clicked something the box blocks you from seeing it. having it to the corner so you could see what the tutorial box would be nice. also, another box pops up as soon as you finish reading the first one. people can only take info in chunks, so having to go through another box before you can actually do what the first box said means it is easy to forget or overlook what you were trying to do. also, tehre's no log so if you needed to reread something it was gone forever.
great game, really enjoyed it. the way it handles internal struggles is well done. thanks for putting it in the bundle.
gameplay question, don't read if you haven't played:
.
.
.
i finished the game(loved entrophy's look and music). but i had one question, is it possible to change beliefs or sfeilb? i got the totems from them (total 10) but i was wondering if i was supposed to do something with the shrine to make the beliefs stop worshipping or if i was only supposed to get reflect for the mirror.
thanks again!
hmmmm, i just get the "can't make deductions" from steve when i combine the book, the map in irene's office. and all combinations of the below clues and bag items.
x Behind Dad’s desk is a world map
x The entrance to Dad’s real office is somewhere behind his desk in LotF
-Ashokavadana
-Laser Pointer
in dad's office the map and book get me "I couldn't find a way to use that there."
hey, i was having fun but the deductions are really killing me now. i give up since at this point i am simply doing every combinations of every item and location and deduction and failing.
i tried to burn my dad's corpse and blew up myself with the pod tubes and matches. what am i supposed to deduce/find/combine, etc?
(edited out some spoilers)
yup:
trivia questions provide a good variety from placing a marker on a map to polling questions, to the number in tommy tutones's one hit wonder. the mechanic where your ammo is used up by how much you are off by provides a nice way to buffer the hit from not knowing a piece of trivia as you can often logic your way to getting within non-crippling range of an answer. it never gets repetitive as the questions are broken up by fun text conversations between you and your boss, which i looked forward to reading after every level.
i had skipped the Exit, gone to see the pump gear rooms and turned them all off despite not knowing what they did. then i went through the exit door. it said i needed to get rid of the putrid water and then got stuck there on the grey text screen and wouldn't let me click to go to the game again. reloading repeated the issue. i assume i broke the game by doing the solution before reading the problem. do i need to start over?
thanks for including the game in the pal/ukraine bundles.
thanks! yup, after the u turn it wanted to crash but the uneven design made it spiral, thus making it miss the ground for most of a kilometer.
as for suggestions/bugs
-is it possible to make the parts resizeable(nothing drastic, i just want two cubes to fit one fuselage)
-45 degree angle rotation, got to make those x-wings and prove they can't fly
-i got the uneven design idea because i had an unattached fin that was too close to the plane and it counted as part of the model. the sim showed the plane spiraling with the fin unattached but connected by a blue line to the wing about half a wing length away(that bug got me 750 meters)
-make both left and right shift let you zoom, unless you got plans for right shift, like holding right shift "locks" a dimension like left and right so the part only goes up and down
thanks, and thank you for putting it in the ukraine bundle! works now. here is my 867.48 meter prototype, the AESIM (aerospace engineer spirals into madness). technically -800 meter distance as it did a 180 degree turn then spiraled out in the wrong direction.
"some instability is wanted in a fighter, as a plane that wants to turn will be more maneuverable." yup, here's a single canard on the right side of a forward mounted engine.
