This game is sooooooooo sick. Absolute banger for such a simple concept. Really tight yet responsive controls with satisfying sound design which just makes this whole experience so polished. Left me wanting more game, which is such a good thing.
Ruspy
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I loved just the atmosphere of this game with it's cool story beats in the beginning and everything. Very cool idea with the loops, however for someone just jumping into this world it really needs a tutorial holding the player's hand telling them what to do. I was super lost for a lot of my time playing which was sad cause it looked so promising. If u made the models yourself then props cause the models were sick, just might need some polishing here and there with animations. With the time you had, this is a cool game with a cool atmosphere. Seriously great work here.
Hey man, love the restaurant vibe of this game! The dinner area was very cool to walk around in, and from the images this gamed looked super super promising! I like the idea of looping as a cook at a restaurant and being stuck in this never ending loop to survive. Only feedback I would give is the sensitivity, (sadly almost unplayable if you have a regular computer sensitivity), a tutorial, and maybe some more aspects to give it more depth as a game. It was a little hard to understand everything I was supposed to do and left me just feeling lost. With some more time and playtesting from other people I know this can be even better. Great work!
Great idea but damn that's a hard idea to execute in such a little time frame. I like the idea behind the antigravity movement of the car, and honestly I think it's pretty well executed in some aspects. I can totally imagine it as a space ship with air thrusters boosting it in each direction. Was very difficult to start moving however and with no real gameplay loop it lacks a point of playing a little bit. However with more polish and depth put into this one it can totally be even better than it already is! Great work, seriously!
Hey man, this totally rocks! I get being scared to show your work but you at least submitted something and had a great idea with some working mechanics. That's farther than 90% of other developers who join a Jam.
I like the dashing and being able to maneuver around the enemies, I think just a little more balancing with how fast you can attack would add a lot more strategy to a game like this.
With a little more time and polish on everything to make it cohesive as a game this could totally be even better than it already is as a concept.
When your starting out like this, I know how tempting it is to make a super complex roguelike similar to games you probably already like, but as a piece of advice, start SUPER small. Like, extremely. Make sure there's a little game already there, like snake, with a form of challenge so you can add stuff to it to make it more complex later down the line. Who knows, with a small arcade game like that you could make the next mobile hit. It's all about perspective, and looking at your work, you did great man! Keep it up!
Great tower defense game! Art was simple but everything felt sleek. Sound was pretty relaxing as well, I enjoyed the recourse management aspect of the idea akin to a Factorio x Balloons Tower Defense kinda game. If this was more polished it with more content it could be even better. Great demo for a great idea. The only feedback I might have would have been including the loop theme into the game a little more, as from what I gather it's tower defense game (which I guess is a loop in it's self of buying new stuff), and the towers were circles. Very well executed on a very well thought out idea. Love this!
Amazing Stuff: Wow this game is insanely polished. It's hard to get the hang of since at first you play it like your average arcade snake, but it really evolves into learning how to maneuver in such a way where you never leave a loop, (it's almost like that's the theme of the Jam). Great execution to the theme.
Gameplay was fun and had lots of content/obstacles thrown at the player. All of them were very intuitive and felt good to play since when you mess up it really feels like it was just you and not the jankness of the game. The implementation of a scoreboard is also great for replayability!
The art is absolutely stunning and everything meshes so well together its crazy. It's hard to beat the goopiness of it all when everything flows in such a satisfying way.
Music and sounds were great as well, adding to the experience making everything wrap up nicely.
Some feedback: All I would say is I wanted more, which is a great thing to have someone say about your game. Maybe a stamina bar for the dash or a more in depth dash to add a bit more to the player's move set as it feels a little bit constricting,
AMAZING WORK! KEEP MAKING GAMES!
Great game! I absolutely adored the polish to the death screen being a newspaper. It felt tragic when you died yet hopeful when you're faced with this funny newspaper. I enjoyed the very flowy controls as when I played for longer it made it more about learning the controls and mastering them rather than using strategic upgrades, (however if the game was supposed to rely on what to buy instead then I think that could use some polishing). Game had a very eye pleasing simplistic 3D design with an intuitive GUI. I just wish there was more meat to this game, although when a game leaves you wanting more than means you've done something right. Very cool concept, good music, funny end screens, and just an overall creative experience.
Great game! I absolutely adored the polish to the death screen being a newspaper. It felt tragic when you died yet hopeful when you're faced with this funny newspaper. I enjoyed the very flowy controls as when I played for longer it made it more about learning the controls and mastering them rather than using strategic upgrades, (however if the game was supposed to rely on what to buy instead then I think that could use some polishing). Game had a very eye pleasing simplistic 3D design with an intuitive GUI. I just wish there was more meat to this game, although when a game leaves you wanting more than means you've done something right. Very cool concept, good music, funny end screens, and just an overall creative experience.
Wow, what amazing art and sound design. This absolutely had a great idea and atmosphere that was so beautiful to see. The dripping of the water and the somber guitar in the background really sell this eerie yet relaxing environment. I also like the uniqueness of going in loops and timing all of the little guys just right. If this was on atmosphere alone, I could see this straight up winning the Jam.
Not to say the gameplay is mediocre or anything, far from it. The controls were very intuitive. I would assume due to the lack of time for the project it would be hard to develop enough levels for a fulfilling playthrough. More challenge and complex mechanics that stray away from just timing would have been nice, as this game left me wanting more (which is a good thing).
Overall amazing concept and design, glad I was lucky enough to find this gem. Please keep making games!
Very creative use of the loop theme and beautiful assets. I liked how beautiful all the lighting was and how clean the camera felt with the zoom. This cool little puzzle game has a funny ending to it as well that I liked.
Only pieces of advice or what came off wrong to the player would be how big the game was, (being one of the largest I've seen), and not having more levels (wished for a little more complexity).
Overall great content and stunning graphics, I bet this could be polished into something even better! Great game, should be proud.
Creative and unique mechanic for the loop theme! Overall great, simple arcade bullet hell. Sound effects/music were a highlight, being very satisfying. The game has a cool reward system where you could shoot more and kill more enemies, but then it comes with the risk of hitting yourself with the bullets. Simple art style was also pleasing to the eye, especially the trails! UI was also great. However, sometimes it would feel like not using the loop mechanic at all was just the way to win. I would've liked to use it a little more for strategy purposes. Great game, you should be proud!!!
Sweet game man! The idea for the movement of the bee going in a loop was super unique and creative. I enjoyed dodging a spike at the last second before my loop ran me into it and using the loop mechanic to glide through enemies. The chibi art style was cute and the music sounded homemade, contributing to the great vibe this game already exudes,. Only thing to update would be more readable text as well as improving how the player is able to predict their movement, as right now it's sometimes frustrating when your controls don't lead you where you want. Keep it up, loved it!
Great game! I completed the whole thing I was having so much fun. That may not sound like an accomplishment, but each level took me a while (5m or more haha), so this was actually a pretty hearty game! This game is such a hard but rewarding brain-twister. The moment you figure it out using your brain instead of just mashing buttons is sooooo satisfying. I would play this on my phone in bed, on the bus, or whenever. If it was just a bit more polished art-wise and had more levels, I could totally see myself downloading this game on my own. Overall, this is one of the most fun games I've played in the Jam out of my queue. (I also love Tetris so maybe I'm a little bias but either way very clever usage of the theme). Amazing work, should be proud.
Great game man! Loved the title screen art and character concepts, very reminiscent of Hollow Knight (in a great way). The darkness mechanic is a cool twist with the GUI looking great as well. The tile based approach was fun however it left a little more to be wanted since it was kinda just a blank chess board where you find one other piece (the boss). With more time to flesh out the strategy and maybe a little intro to the mechanics for the player, this could be even better. Straight eye candy. :)
I loved this little roguelike! The main character and enemy models were a highlight along with the movement and liminal environment. Also the difficulty totally f'ed me over but maybe I'm just bad. Took me a bit before I could even move on to the next area. More games should have this kind of movement. If you were to update the game I would maybe flesh out the bear in the lobby to do something, (unless I just missed that), cause he had a great vibe I just wish he maybe gave advice based on your death or mocked you for losing in that way or something. Don't know if the first song was made by you guys but if it was I loved the lobby music as well. Kevin Macleod is a classic tho lmao.
Super cute art style! Love the ide of this game, reminds me of those liminal spot the difference horror games like The Exit 8. Movement was a little janky, especially when going up a floor. Was also a little hard to know what floor you were on. I wish the "Floor 1" indicator was right by the stairs. Last thing to maybe improve would be the GUI since i didn't really know what the symbols meant. With just a few improvements, this game could be even better than it already is.
Dude, this is absolutely fantastic. Classic retro feel, amazing concept, responsive controls, tons of juice. Very, very fun game. Only thing I would say is it has no character/story since its all shapes, but I wouldn't even say that's necessary. Out of most of the submissions so far, I absolutely adore this one. Amazing work, wish you the best of luck!
Amazing work man! Movement felt realistic, clean gameplay, great graphics, punchy sound, and really cool way of completing the level by going sonic speed! Only thing I would add is a bounce off of the enemies when you hit them according to your velocity, but still a very minor change to a great game! Fastest time was 44 seconds.