Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rusnorful

94
Posts
2
Topics
9
Followers
21
Following
A member registered Jul 16, 2023 · View creator page →

Creator of

Recent community posts

Oooo, scanning the corpses of enemies would have been a good idea. I had it so they could only be scanned while alive. There were kinda weak spots, you'd do less damage the further down the segment of the snakes body you shot so you'd get normal damage for shooting their head. The turkey's had an equal amount of damage no matter where you shot. I could have done one of those journal things were in the top right it says "journal updated" once the player had scanned enough things so that the character would know what's going on, maybe with a small list of objectives. The turkey's whole health system had gotten really weird, but I couldn't figure out what I did wrong, so I balanced around it a bit which is why some bullets look like they drop kick the turkey while others look like they graze them, so it's not what I wanted but it wasn't bad so I wasn't bothered to try and fix it, was only a short game anyway. One time I was doing some testing and gave myself two guns and spawn 20 turkeys, man that was fun, I almost wanted to add a way to do that into the game but thought would be a bit much and wouldn't fit anywhere. The game was pretty optimized for all the creatures, even turning them into cubes that stored some basic data and respawning them when the player was within range from off screen, but I think it was just the tiles that too up a lot of the frames which is annoying. 

thanks a bunch dude. Funny enough almost all of your nitpicks were things I’ve thought about. With the gun killing things faster sometimes, it has a one in ten chance to do like ten times more damage, some different audio would have been nice for that tho. Sadly I’m not the best artist, even more so when it comes to things like UI and tiles, I’m probably a better 3d artist but who knows. I did think a lot about movement speed and how other games like resident evil do it but all I ended up doing was shorting the hallways and stuff down, which still helped a lot. The chaser enemy at end was originally ment to be more of a persistent enemy that you could lost once you’d gotten far enough away but than it would reappear to slow you down, so I ended up changing a lot of that by increasing a few speeds while keeping the old code so that’s probably why they feel that way, but it was also a difficultly thing, If the player died there than they would have to do everything all over again. Thanks for all your feedback back. Did you know that everything is scannable? Even the all the enemies doors, items, small bugs, the wall lump and more? Even the chaser enemy was scannable although because of its weird color effect it doesn’t seem scannable when you try to scan it.

(1 edit)

Your right about the inventory for sure, because this is a game jam game I was afraid of people not bringing the keys with them or something so I the whole game's difficulty is a bit different from how I'd rather make it, but I also didn't think into it too much with my lack of player testers. I was VERY lazy with the tutorial; the last game I made actually did have a controls journal thing in which the player would collect more notes for it that explained more controls. I'm not the biggest fan of making games in flowlab as it takes a lot of effort to get creatures and things working so I stopped four days early. OH, and THANK YOU! for talking about my game, I really love it when someone plays a game I made and is the type of person the game is made for. Make me really happy to know all my effort wasn't in vain. If you want to talk more, I'd honestly like to read what you write I value feedback a lot! don't feel like you have to limit your messages! feedback is like XP for my dev stat. I'm... I'm just so glad someone liked the movement speed... so glad... although I doubt its perfect. 

Once I started playing, I couldn't stop!

If all 37 people rated each game other, then their own, 36. Than the amount of rating would be 1332.

That's a big number, I can't believe we only had around 30 after the first day and now we're past 500!

sounds like your not scanning things. Did you scan the weird pulsing plant just outside of the no oxygen room? It says to seek the centre of that room. If you scan the gun it tells you that you can hold out your arms by holding R/F for each arm which makes aiming easier. I hope you’ll able to get past that part, I put a lot of work into the ending. Your meant to find a room in the middle of the no oxygen room and take the keys out of there and use them to unlock some doors. The doors you need to unlock are upwards from the statue room. I wish I could have gotten a more play testing done but my main play tester was on a holiday. Also I don’t want the gun to ever perfectly aim at mouse because I’m evil. I thought of increasing the run speed or adding a sprint many times as it is kinda slow but I couldn’t bring myself to do so for two reasons, firstly if the player is faster all creatures need to move faster and I think they look the best at the speed there at now and secondly I didn’t want to trade atmosphere. Please give me anymore feedback you have if you beat it!

oh that makes sense, 😁

13,303 Cat Paint Stock Photos, Images & Photography | Shutterstock

too many hexagons in my soup personally but I loved the different races... why is the dwarf fighter red...

really? I was happily surprised by the introduction of the dog as the main protagonist.

(1 edit)

I think there are few balance and polish changes that this game needs, but I thought it was really fun and I'm a sucker for arcade games. All the art works really well with the gameplay.

why did the character have a big smile after seeing blood on the floor? that didn't match the text... I hope their ok in the head... !!! they had no smile when looking at the rock... in fact they looked bored... Oh god, oh no. Wow I can interact with everything so far, that's fun. I wish there was text just for the person talking to me. I liked the boss fight it was all designed very well.

(1 edit)

same >;3

great job guys!

oh, it done now!

(2 edits)

I like how I can't walk into random houses, but I can open the door and stand in the doorway like a vampire. I walked into a house need some trash and the was a "is that a mouse" and it had killed someone, was that a backflash that I happened to get as I pressed my face against a random house or was there a big mouse inside and my guy didn't really care? I though the voice acting was fun, this is a very funny game, so I've been having fun. I wish there was text because I sometimes miss what someone had said. I liked how everything had a choice! adding a choice to normal things really livens up the world! I wish there were more smaller choices and more choices that impacted the game in a way other than an in the moment thing like a different voice line. I thought the newspaper game was very funny and fun! I know it's not finished but it was still fun! 

I thought this was pretty fun. I'd love to see it push past what it's at right now maybe with some different enemies and some new features but what is here is pretty solid. Everything feels super responsive and clean! I'd play for a while if there was a bit more to it.

I thought the hedgehogs were pretty cute

morph ball looking kinda different...

My only complaint is that the game isn't done yet

I believed it before I read "this is made up", got a laugh out of me

Cool! I'm trying my best to give feedback, showing interest in others is what motives them to keep at it. So, Keep At It! 

I changed it a bit, I think this should work better now >:3

I don't understand, I clicked kill every time, but I still got killed myself. I'm glad there is a game with a challenge this year! 

Wow so much content packed into this game! But the player does move faster when going diagonal..

very fun game, I enjoyed playing as the dog character and I think that this game has been a game so I'd be fine to be fine too.

space bar is traditional

I liked the underwater/hell parts I think you can add a lot of challenge to them just by adding some moving parts to the levels so the player can't take their time sweet time! Maybe even using wasd for the controls while keeping the way the player's movement works could make it feel nicer to control. jumping is one of the player's few actions so maybe adding bark sound effect and a different animation for that would make it feel better. For a jump animation you could just use a still frame of the walk animation where the legs are out the most. 

why wouldn't I? it's hard to see small things 

I see the trailer for this a while ago and I can't believe it was free!

Watch out! the trailer for this game has spoilers! 

if you fine any bugs before the jam ends tell me! I'm still allowed to fix things until then!

Great pack! Full of high-quality sounds :)

I don't remember seeing it, I might have missed it than

9/10 fun for the whole family. ONLY THE CHOOSEN UNDERSTAND, ONLY THE CHOOSEN UNDERSTAND, ONLY THE CHOOSEN UNDERSTAND 

really? which game was it

Can you lose?

nevermind, btw I HAD to search this up

HOW THE fork DO I START THE GAME

(3 edits)

for some reason the game likes to crash just one time! so, if it does just refresh the page and don't worry about it again for that play session. EDIT I think I fixed it :) EDIT nevermind :( EDIT maybe? maybe...

I haven't played it yet but a single screen shot has made it my game of the year