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Rusnorful

62
Posts
1
Topics
8
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19
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A member registered Jul 16, 2023 · View creator page →

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I don't remember seeing it, I might have missed it than

9/10 fun for the whole family. ONLY THE CHOOSEN UNDERSTAND, ONLY THE CHOOSEN UNDERSTAND, ONLY THE CHOOSEN UNDERSTAND 

really? which game was it

Can you lose?

nevermind, btw I HAD to search this up

HOW THE fork DO I START THE GAME

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for some reason the game likes to crash just one time! so, if it does just refresh the page and don't worry about it again for that play session. EDIT I think I fixed it :) EDIT nevermind :( EDIT maybe? maybe...

I haven't played it yet but a single screen shot has made it my game of the year

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Can this display the enemies MP with the value while in combat? and health at the same time

Can it display the enemies MP? with the value?

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are there rows? and can I add more rows?

I've revamped this game a little bit so it should be learnable instead of guessable.

F for full screen

10/10

narr

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Does there need to be just a big introduction? The game is pretty simple and it was a bit of a slog to get past it. Might turn away some players. I really liked the art

yep, pretty unbalanced and lacks fun. The only reason the player has to play at the moment is to see something cool happen

yeah I didn’t get any play testing in and ran out of time to balances things properly. I hope to fine an artist to help me make games in the future. Also doors should always place the right way as long as they’re placed towards a wall and the direction of walls are random because they are blocks so direction doesn’t matter. But placing down things hard as you don’t know where there going to be place with the lack of a ghost building. If I add an animal side to kick, it would be a dog in a bear trap who you can save. Thank you very much for playing my game and for the feedback. 

yeah I couldn’t balance it all very well with the time left so anything other than zombies will destroy your base quickly and zombies already destroy it quickly. It’s because the zombies quite literally pushing the wooden blocks to far away from there position which tells them to break and I was increasing the enemies speed so that could catch the player but I forgot how that was going to make them break buildings easily. I never planned for weapons around the map to be the only way you get weapons once again I ran out of time to make stuff for that. 

I like the idea; I tried stacking stuff in a hallway and using the enemies to push the stuff, but it didn't work well. I think some parts were kind of boring when you're picking up many objects that are in a pile and it's taking a while, so I think level design is very important here. I was playing this game like a speed running game because of the very nice leader board but because it can take a while to finish some levels it takes a long time to get a good score and you can't experiment very much as it wastes too much time. I liked the art a lot, I'm a teleglitch fan. the game I made happened to be inspired be teleglitch too. I found that it was hard to go quickly because the grab was hard to use and sometimes needed me to move the cursor around an object a bit before it would let me grab it. I wish you had more movement options to get around the level faster and some enemies got me in a corner and were spawn killing me for a while which felt unfair. Overall, I really liked this game it's a cool idea I just feel like it's trying to be two different games and should lean into one or do some reworking.

sorry I meant to type, I wish I couldn’t move diagonally 

your welcome 

Follow this guide: How to Upload to Itch.io (HTML) - Examples & Tutorials - Flowlab Community

I think the best part of this game is when your holding S to walk down and are just watching this guy have'n a wal'k.  Oh, and I think seeing your heart was cool when you're behind a wall. I ran into a weird wire guy who had move animations then the player, I made if get stuck behind a block and I kept moving down. The cover art is pretty neat!

just wanted to say you have the best pfp in the mewniverse. neko-arc for life

Build a house over a 12-hour period in a game that kills you in under 5 minutes

I think you used this flowjam as an excuse to make this. I don't know why you did this, but I had fun trying to get the ai to listen to my plan and forgetting which guys were mine. Only took two page reloads to play this and it was working fine after that. Not sure what else to say about this

I had fun remembering monkey balloon game while checking out look graphics. I think the farms becoming lesser the more towers you place and the more towers you place the longer the games gone on is coo, I think it makes the player want to upgrade more and focus on a nice set up. There were enough buildings for me to be happy with but it would be cool to see more buildings that get placed away from the road like the mines, I think the maps with less area are cool for this before you would have less room for some types of buildings and that could add more player choice the same could go for the towers that get place closer to roads. Also does the harder modes give you more score or how have you handled that? as it seems the leader board is pretty important here, so I think balancing score is important to. I had a fun time but making it in "3" "D" did make the whole thing a little annoying to use at times. But I do count math as art

Is it just me or is there no game here

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I like how you can't move though the core and have to move around it, I'd like to see move obstacles for the player to move around and maybe some more movement options for the player to do that with. I like the two-enemy type, a lot and how bullets go through enemies but have limited range so you could add more guns that shoot differently. I think it would be cool if this was like the game snake were the longer you go on for the harder it gets while your progress is directly tied into the game getting harder. I can't see this game have levels, but it was nice of you to give the player a goal which gave allowed me to enjoy the detail and try to master something simple. The art is very nice although I think a super simple art style like this has a pretty high ceiling is terms of how crazy it can become while staying simple. Overall, I enjoyed this game and think you did a great job with it because it's really thought out. But yeah, it has a lot of space to grow! it could still be anything at this point

It says inspired by darkwood at the bottom yeah. I hope someone ends up playing long enough to find all 3 enemies but sadly I think its missing a few balance changes to make the player want to keep playing

I was just thinking about how games like papers please are always mixing things up or changing the about of time you have so that your always in that state of learning the game, which was the most fun part of the game for me. Figuring out who is who while panicking over notes or trying to remember things is fun. Could make it at the end of every day you get a rule added that changes one of the games mechanics like now shape shifters only know about anatomy or names that start with a, u, i, p or q are fake. But of course, I'd rather see someone else's own spin on this. Thats all

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it took me a few deaths but once it clicked, I got a perfect run without letting anyone die and it was really fun. I think with a few more features it could be very replayable but for now It's a really fun game start to finish. I like how it flows between dying and the next person coming. I think the clock is a great way of making the player learn everything really fast as well as being the clock.

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I guess things will get found as the days go on. the other enemies use procedural animation. Though I'm glad the screenshots are working the way I wanted. 

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This reminds me a lot of my first game, the arts fun and the music kept me playing. Wait I just found out you restart with R! I've been doing some crazy stuff to beat these levels so far. Anyway, I'm going to stop playing at "ow I should dodge next time"

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Thanks, that wood idea is really helpful as I didn't know how to make carrying things balanced while keeping the inventory system, so I'll most likely add that. By the way There are 3 enemies in the game and I'm not sure how many people are seeing them. how many of the 3 enemy types did you see? I can't change the game until it gets unlocked, but I have made replacements for everything now. I was able to change the front cover on itch, I think it looks nice

You should add browser mode to your page

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Why can't the music that plays in between rounds be the only song!

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Um, I had a bug where when I died because the hearts didn't come back it thought I had no health so I would lose as soon as the game started meaning I only got one life not 3. and there was no restart, so I guess it's a short game. I really liked the text; it was fun to read and was really well done. the mini games were fun. I thought I was going to be training my characters states up though mini games at first. Overall, I had fun. 

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thanks, I did struggle to make things more intuitive for the player. I'm going to go spend a while in blender making a cover, a new menu background and a loading screen. Sadly, I can't change the in-game pictures yet, like the menu background and loading screen. Thanks for your input!