Oooo, scanning the corpses of enemies would have been a good idea. I had it so they could only be scanned while alive. There were kinda weak spots, you'd do less damage the further down the segment of the snakes body you shot so you'd get normal damage for shooting their head. The turkey's had an equal amount of damage no matter where you shot. I could have done one of those journal things were in the top right it says "journal updated" once the player had scanned enough things so that the character would know what's going on, maybe with a small list of objectives. The turkey's whole health system had gotten really weird, but I couldn't figure out what I did wrong, so I balanced around it a bit which is why some bullets look like they drop kick the turkey while others look like they graze them, so it's not what I wanted but it wasn't bad so I wasn't bothered to try and fix it, was only a short game anyway. One time I was doing some testing and gave myself two guns and spawn 20 turkeys, man that was fun, I almost wanted to add a way to do that into the game but thought would be a bit much and wouldn't fit anywhere. The game was pretty optimized for all the creatures, even turning them into cubes that stored some basic data and respawning them when the player was within range from off screen, but I think it was just the tiles that too up a lot of the frames which is annoying.