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RusAD32

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A member registered May 02, 2020 · View creator page →

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I probably thought that it was a general description of the gameplay or just completely missed it. Either way, it's mostly on me

Yep, that fixed it in the main level. For the reference, that's how bad it was in the original https://drive.google.com/file/d/1GXAuj7Mo096c65p8RPmJN0SKfy7U0gOh/view?usp=shari...
After finishing, what can I say... The sound is phenomenal, but the game is certainly unfinished and buggy in the visuals (in the fixed version the main character is "shivering" when moving, and the walking animation doesn't play (if it should at all)), plus the feel of the game should be worked on (look up tricks on how to make a platformer feel better). But the foundation is solid

I was a detective, I think, I don't know what my class bonus was since I didn't die once, but the game was fun. Really well done!

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I think the camera is broken

For now, the sound design is like 6 out of 5 stars, but I can't play the game because the camera goes way too far in the direction I'm moving the character

Windows version btw, if that matters

I managed to break it... Oh well, was an enjoyable experience before that, although I'm not too much into visual novels

I don't know if I can mark the text as a spoler in the comments, so I won't detail what did I do to break it, but if you want, I'm more than ready to provide details

If I make a mistake at the start, I won't be able to progress. It got to a point that I was blasted by the robots even before I could move away. And I even don't get what to do to win. Although the style is pretty good

This is the most "game" that I've seen from this jam yet. Pretty minimalistic, but pretty solid.

Needs more game to it. Punishment, reward, goal, etc. The foundation is solid, but it's not enough. Although visually pretty nice

It seems a prototype at best. There's no story, no goal, and it's pretty bare. It doesn't punish you or reward you in any way. So I didn't enjoy it much. But it's pretty well made and looks amazingly aesthetically. Probably, given more time, it may become a truly great thing, but at this point of development it's meh

Fits the theme amazingly, but it wasn't fun for me personally. Hitboxes are pretty unforgiving, and feel unfair (especially the spikes), the slimes hit me even when I have already "stomped" them. And either I didn't get how to deal with the bats correctly (maybe a better tutorial?), or, if it is required to die to kill a bat, it's a bit tiresome to return from the respawn point each time. Overall, very well made, just needs polishing, and it's not for me

It's fun, but it needs tweaking. Maybe aim assist, because it's quite easy to miss the target even when I know who that is. And, I agree with others, some incentive to reward for the speed would be nice. Otherwise, pretty solid

Yeah, art was the main problem, even though there were three artists on the team. Art was planned for everything, but due to different circumstances it didn't work out. Thanks for the feedback!

Ok, knowing that, I got a bit farther, but the controls for keyboard are still pretty bad. Hit & sprint on the same button are not good. And I stuck on the level where you need to jump from a slow vertically moving platform to a fast horizontally moving one. It's just impossible, at least on keyboard, or I'm missing something mechanics-wise. Plus, is walljumping a bug or a feature? I dunno, but it still barely helped with that platform... I got on it once and didn't make the final jump, and I never repeated that success. 

So, my verdict -  it needs a tutorial, maybe a better control scheme (or at least a "Gamepad very much recommended" or something written in the menu) and  some playtesting&polish (which is applicable to most, if not all games on gamejams). I changed my rating to a higher one still

Oof, the negative time shouldn't have been an issue. I'll fix it. And thanks for the feedback, appreciate it!

Cool, really nice game, although I'm bad at it... Although I don't understand how it is connected with "Time" apart from the fact that you have a limited time for each "mission" so to speak.

Couldn't get past the first level. No tutorial, didn't understand how to go past the 2nd set of spikes. I need to manually select the keyboard control after each death. But the concept is cool

Escape flings me into main menu! I just want to exit the shop, not that! Ugh
Otherwise a solid game, I enjoyed other parts. It would definitely benifit from tutorial in a non-text form, some feedback when you purchase something (at least a cha-ching sound effect) and stuff like showing letter E prompt above the shop when it's active and Esc button not instantly sending to main menu

Problems I found:
- You can get into the textures by travelling between times, I've done it twice during my first "playthrough". 
- No ambient sound/music, any game would win from that
- The controls feel a bit off. Maybe it's because I'm not that big on platformers
Otherwise, great. Good visual design, good sounds, great concept, cool mechanics. I would also map controls differently, but it's just my taste. I liked it a lot!