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Runesmithy4

13
Posts
A member registered Apr 30, 2022

Creator of

Recent community posts

I think adding boundaries would be a good idea. Also adding more life to the players, I keep winning in a single hit! Playing both characters, it seems like red can't do any damage, so blue consistently wins. Other than that, I really like the concept!

I think changing pickup count to fish eaten would have made more sense. Also, finding sound effects that fit in an underwater environment. The sound effects that currently play remind me of old Game & Watch games.

I really like this one! Reminds me of an old Wii game I used to play. It's cool that you managed to get the crates to randomly generate as well, it adds some degree of strategy with the bouncing bullets.

The sound effects are a little loud, and it would be nice to have a consistent art style. But other than those few nitpicks, the game is fun!

I think changing pickup count to fish eaten would have made more sense. Also, finding sound effects that fit in an underwater environment. The sound effects that currently play remind me of old Game & Watch games.

I really like this one! Reminds me of an old Wii game I used to play. It's cool that you managed to get the crates to randomly generate as well, it adds some degree of strategy with the bouncing bullets.

The sound effects are a little loud, and it would be nice to have a consistent art style. But other than those few nitpicks, the game is fun!

Overall, I'm enjoying this game. A few things I noticed, however, were a couple of noticeable seams in the second level that were pretty jarring. I would have also liked to see a way to play the game using keyboard and mouse, since playing on the computer is really hard when you have to constantly be moving the mouse left and right to get the game-pad and jump button. I know its not a requirement, since the game should be played on Android or iOS, but it would have been nice to see.

I really like the aesthetic, it reminds me a lot of old school dungeon-crawling RPGs. One thing I noticed, however, is that when you move down a floor the player is brought back a little instead of seamlessly being able to move immediately. I also got an error after reaching the second stairway to level 5, which stopped the game. Other than that though, I really was enjoying the game!

The buttons should really be resized, as they take up the majority of the screen. Pressing space bar both jumps and shoots, making combat really awkward, as they should be different buttons. Other than that though, it's an interesting game!

The main theme is really catchy! I feel like maybe making the upgrade cost increase as the player buys more attack would be good to make the game a little more challenging. Is there a point to buying the herb or the grass? When I play it does not seem like there's an option to use them to heal.

Overall, the game is really enjoyable. Like karnic commented, there are a couple of bugs with the falling tiles, but they don't seem to impact much in the way of completing the game. It would be cool to see other mechanics added, such as power ups from getting more than three connected pieces.