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Slot Game RPG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Player feedback | #3 | 3.500 | 3.500 |
Level Design | #4 | 3.750 | 3.750 |
Gameplay | #7 | 3.375 | 3.375 |
Overall rating | #7 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I wasn't entirely sure about what was happening in the battle sequences. I agree with the other poster that more in-game feedback during the battles would be helpful. I liked the concept here and it's really original. The spin animation and the sound effects really effectively mimicked a slots wheel.
The style of this game is extremely cohesive and it looks great! The writing for the menus is pretty funny too. However, some actual explanations on the options page or a different page in game would be really helpful. I see on your submission for the game you've included a quick description of how to play and what each item does, I just think that info could be useful in game. I did not know what the herbs were for until reading your submission. Also I experienced a bug where if you leave an encounter in the middle of a fight and come back it does not display the characters or their health. Other than these things, the game was a really fun time!
The main theme is really catchy! I feel like maybe making the upgrade cost increase as the player buys more attack would be good to make the game a little more challenging. Is there a point to buying the herb or the grass? When I play it does not seem like there's an option to use them to heal.
The color switcher seemed unresponsive at times. It's also not really clear how battles are meant to be triggered. The description says they're supposed to be available when you have 10+ items, but I've been able to trigger battles with less items, and also been unable to trigger battles with more ... actually, that has me curious if you have a greater-than/less-than in the code that needed to be reversed.
It's admittedly annoying having no influence over the battle going on. Ie, berries are pointless to get and just waste a turn if you have none, so they probably shouldn't appear when you have no berries. on that note, using berries at full health is wasteful, so perhaps make it so no berries are used if the player is at full health.