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Esther

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A member registered May 30, 2020 · View creator page →

Creator of

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Glad to hear it brought back good memories!

Interesting point! Yeah I used roses to hint at door navigation cause of time limits. I can revise that with my friend :>

The atmosphere is so comforting.  I love how the goal given by Moon Mom made the coin collecting mechanic feel really meaningful. The moon platform ebbing in and out was so cute. 


Excited to see how this game will grow!

This was so fun! I'm new to anomaly games and loved this spin immediately.  I did have some trouble with the flip phone but figured it out with time. Absolutely excited to see how this game will change in phase two ^_^

Hi spacehap, thanks for the feedback! If you mean like the cursor becoming the garden tool, or it staying at your cursor, I can def add that for the polish phase ^~^ 

Yeah the roots are hard to tell when they're hovered over rn huh... I'll revise those hover interactions as well :)

Thanks for checking our game out! 

Hi, yes its just an environment demo at the moment! I'll be making this into a game in time ^-^

The caption is just a tidbit of the future game's story :)

It'll be a new project!

I am open to updating this project (Jack's Harvest), but that isn't my current focus.

Sounds good! I also didn't know people get updated when I edit a game

Hi, I appreciate the feedback!

I am aiming to make gameplay more unique and experimental in my future games :)

I see what you mean about the boss music. I was going for dissonance, but I could've executed it better. I'll keep that in mind!

Hi, I really like the design of this game's world and the last character! I admire the details you put to make places look interesting and mysterious, like the vortex (?) consuming the windows :)

I really like the feeling you went for in this narrative. The bird scene and its accompanying poem matched the story well :)

Hi Rogue! 

Yeah I agree that a looping floor would be good, since it’ll actually allow stacking items. I’ll implement that soon, along with the UI fix!

Thanks for the feedback!

Hi, thanks for the feedback! I agree that making things silly or ridiculous can add to the fun / interest, so I'll keep that in mind!

Hi, I really appreciate your feedback! After working on this project, I do feel more capable of creating from my own visions to help with the "unique" aspects, as you've mentioned. I might take a pause on making roguelikes, but the pumpkins will continue :)

Hi, this is a pretty cool game :) I like that in the second level, the player's shooting ability was removed, as it makes the chase sequence more intense and challenging. I'm unsure if this was intended, but I'd recommend limiting the max speed of the player in order to make the game more challenging. 

I absolutely love the art! I had trouble figuring out how to pass the barrier in the place where we unlock the third rune. I'm guessing they each do something different. but couldn't figure out what. Awesome work so far!!

Hi, I appreciate the comment, and will do :)

(1 edit)

Edit:
Sounds by Kenney, 
Music: “Winds of Stories” by HorrorPen