Awesome! Please let me know how it goes if you do.
Rule 42 Arts Coalition
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This was honestly a coincidence, I had just finished up this game and decided to lay it out with some lovely Rackham art and the next day went to look at what physical game jams were running to see if there's anything I wanted to jump in on for next month, and here was a jam for the game I just finished. Excited to read the other entries in this jam.
A slim little game that efficiently reduces sword and sorcery role-playing to one business card each for the adventurer and for the world (GM-ish player). Each have a few flexible questions they're responsible for asking and answering, a focus on productive collaboration, and a simple opposed 2d6 roll for dealing with difficult situations.
Sweet-natured little game of telling fish stories and catching fish in outer space with your friends. Includes a little oracle to inspire the stories you tell each other and a very simple mechanic to decide whether you caught a fish or not as you told it. While not mechanically complex, it strikes a delicate tone suitable for fishing trips in the cosmos.
Cute little game-poem (in the old-fashioned sense of the phrase that probably no one uses anymore) about trying to convince your fellow tavern-goers to escape the mimic you're all currently inside. Not a lot of guidance or external creative inputs, but if your group are comfortable with improv and steeped in dragon game tropes it should be a good time.