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Ruhneko

9
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A member registered Aug 05, 2021 · View creator page →

Recent community posts

Fun concept. Was just a bit dizzy from the way the camera moves.

Fun concept. A bit more objects on the floor would've been fun to look at...or a bit more things to jump on cause a lot of the furniture was a bit high.

Nice vibe. Nice art. Just had a struggle with one of the large holes. Couldn't get past it and there were no spawn checkpoints, so having to restart over and over again became frustrating and led to a rage quit.

The exe file was uploaded, but not the other game files

Loved the concept. The game was just a bit buggy...the keys wouldn't always save....floor textures could be improved a little to seem less flat.

(1 edit)

Great ambiance. Relaxing vibe. Just needs some additional gameplay mechanics. 

Loved the random doggo with a sword in the house. The space was well designed. Some adjustments can be made.

(1) I was able to escape the house through the front door, not sure if it's a collider or physics engine problem

(2) The ball doesn't always appear. I think theres a chance that its getting generated behind the doggo.

(3) If I want to replay the game, all the interactions are lost. I have to quit and reopen. There might be something wrong with the scripts

(4) Adding the actual shoe in the game would be fun

Good concept. Suggestions:

(1) The plain stage is fine, but having a design on the ball would be fun

(2) Add control instructions

(3) Wasn't sure what to do with the switch and couldn't get the key so I got stuck and gave up

(4) I was able to jump into the abyss using the platform at the end near the key. Add something to block the ball from leaving the stage. 

The game was fun but could use some improvements. 

(1)Try tweaking the physics engine settings to manage collision detection with characters that have increased speed. I was able to fall out of the stage by walking through the corners of the walls.

(2) Try providing the users with an image of the objects they are trying to find. I found the arnis stick and pipe by chance, what I imagined them to look like was different from the actual game. 

(3) Make sure that the scripts/ui don't overlap. I managed to collect all items and click the button, but the ball didn't hit down the dominos on time so the timer ran out and it said "Game Over", but then after a few second the "You win" message appeared on top.

(4) Being able to hit around  small object like the boxes and cones upon collision would make it a bit more fun and realistic.

(5) Try implementing random spawn points for objects throughout the map.