The Spell Casting System is Brilliant Concept.
I struggle a bit understanding the UI, and the Battle Mechanic, but after a bit, it` actually easy to understand. I would love to see this game grow
RubyTheCreator
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Really enjoyed the concept and the art style.
The concept and art are really strong, but the game feels a bit too ambitious for a 48-hour jam.
A smaller, more polished experience would help the gameplay shine.
Combat could feel more responsive, movement would benefit from diagonal controls and better input handling, and the early-game difficulty could be toned down a little so players have more time to explore before the first night.
For a 48-hour game jam, this is pretty solid
I actually can`t play the game
An embedded page at html-classic.itch.zone says
abort(" both async and sync fetching of the wasm failed") at Error at abort (<a href="<a href=" https:="" html-classic.itch.zone="" html="" "="">https://html-classic.itch.zone/html/</a>18310492/Build/" class="redactor-linkify-object">https://html-classic.itch.zone/html/18310492/Build/ Webgl.frameworkjs.gz:2:1626) at instantiateArrayBuffer (https://html-classic.itch.zone/html/ 18310492/Build/Webgl.framework.js.gz:2:11956) at async createWasm (https://html-classic.itch.zone/htm1/18310492/ Build/Webgl.frameworktis.gr2:12959) at async https://html-classic.itch.zone/htm1/18310492/Build/ Webgl.frameworkjs.gz:2:329590
I actually very interested to try the game, from the visual wise it looks great.
