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rubylovesbread

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A member registered Oct 31, 2024 · View creator page →

Creator of

Recent community posts

Hi! Apologies for the late reply

I'm using version 11 of LOVE.

This was the love.js library that I used: https://github.com/Davidobot/love.js

Some troubleshooting tips:

- Increasing memory allocation  

- After building the web version, open the `index.html` file in a web browser. Right click and click on inspect to view console logs

It's very interesting and fun! Very cosy and relaxing gameplay. 

I think it would be nice to have a button to go back to the homescreen. I had to refresh the page to switch between the main game and free play. 

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It's a fun game and very good use of the theme! The traffic got quite chaotic!

I think the concept is quite interesting and fits well with the theme. The controls were a bit hard to get used to but it's a nice challenge!

I think the game is quite unique! The pixel art and audio is really good! The mouse jumping animations are very cute!

The game mechanics work really well with the loop theme. Once I got the hang of the controls, it was a lot of fun! 

I think it will be interesting if the characters have story dialouges in game. 

I like the artwork! The luggage animations are fun. I think adding some sound effects would elevate it. 

Good intepretation of the theme, I enjoyed playing it. 

The controls were standard and working well.  I was jumping too high in level 3 and had many retries. It is a good challenge!

Yes, the wizard gave me hints! At first, I didn't realised the wizard was helping me and thought I was playing it wrong. But eventually, I figured it out and I enjoyed playing the game!

I enjoyed playing the game! The combination of snake and breakout work really well. 

It's a game where I want to try and get high scores. One suggestion I have would be making the score font bigger.

I think the game fits the theme well! I like the art and background music. I also enjoyed the puzzle element. 

I found the font size a bit too small. There was also a lot of information to take note. I think increasing the font size and finding a way to shorten the sentences (at the right panel) can help players read and to clear forms faster. 

A very creative game! The art is really good too. 

I had some difficulty completing the first level. I watched the video and that helped me understand how to complete the level. For me, the controls were quite challenging. In a way, it fit well with the feedback loop theme.  

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I think the game is quite innovative! It fits well with the feedback loop theme. It took me a few tries to understand and get the timing right. Afterwards, it was fun to create my own tunes and see it evolve every round. 

I found it a bit difficult to read the information on screen. A suggestion I have would be having a better contrast for the dialouge panel on the right. Also splitting lengthy dialouge into more parts. I think these might help alert players of useful information that can affect the game.

 

Congrats on completing your first jam! I think the concept is neat. 

I like idea for the limitation. Warping to random paths made it challenging! I think added background music and some sound effects can help to make it more engaging. 

Very cool game! I like the art as well. It reminded me of road runner and crazy taxi.

A simple yet fun game! Like what others have commented, I think having an upgrade feature can make it even more interesting.

I think the concept is interesting and quite unique. The art is cool!

I had to go back and forth the game and page as the controls took some time to understand. It would be nice to have the instructions displayed somewhere in game. 

The game is very cohesive. I enjoy playing it! Even though it took a couple of tries for some levels, I like the puzzle element. 

I think having a pause button can be useful. 

The game feels cosy and is well thought out. I learnt a bit more on flowers. 

However, I think the controls can be more consistent. Some parts I used the mouse to click. When scrolling to choose the flowers, I used the keyboard arrows to go down the panel.  I think it would help to display the controls on screen for the first few rounds (customers). 

The game is well made! I think the voice over made it more engaging. It reminded me of the impossible quiz.

 I won after the manual reached v2.0. I got confused at the start and thought the game had bugs. I only understood the idea after reading the use of the limitation. I think it would be good to add some sort of indicator or feedback to the player that the game is working as intended.