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RshTil

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A member registered Aug 07, 2024

Recent community posts

I understand being frustrated with repetitive discussions, but this kind of hostility isn’t helping anyone.

First of all, the test builds weren’t “removed” because of feedback — they were simply relocated so people wouldn’t confuse unstable shadow builds with the main version. That’s a communication issue, not a punishment for the community. Second, official game forums exist specifically for feedback, and feedback isn’t always going to be sugar-coated. When you release a public test build labeled as "unstable" and "experimental," you should expect strong reactions; that’s a fundamental part of the development process.

While I don’t support mindless insults toward the developer, dismissing all criticism as “crying” is just as unproductive. If many players are asking for legacy controls, it’s worth asking why. I’ve been playing since Voices of the Void Pre-Alpha 0.7.0 (Mar 11, 2024), and for me, the old controls feel more natural and responsive. That’s not a "fear of change" — it’s preference shaped by hundreds of hours of muscle memory. A toggle option harms no one and accommodates different playstyles, which is simply good design.

Furthermore, while the game is free to download, the developer receives significant financial support through Patreon, with an estimated monthly income of around $25k. This places him among the most successful independent creators on the platform. When a community promotes and financially supports a project at this level, it’s reasonable for them to expect their feedback to be heard. People aren't demanding perfection; they are asking for options. That’s engagement, not entitlement.

Finally, telling people to “go lay down in traffic” over a discussion about video game controls is absolutely unhinged. I’m writing this from Russia — specifically from a place where active combat is happening. Even with my life being far from easy right now, I would never tell someone on the internet to harm themselves over a disagreement. If you think inciting self-harm is a normal way to communicate, you should probably crawl back to 4chan or 2ch. That kind of edge-lord behavior has no place in a functional community. Grow up.

обновление будет завтра

Thank you for your insightful comment, I really appreciate it! I've been following the discussions for a while now, and it seems many people genuinely don't understand the core problem with the new controls; they simply dismiss valid frustration as "rage" rather than acknowledging a fundamental design shift.  It is crucial to remember that the version 0.9.0 is explicitly labeled by the developer as a "[potentially BROKEN and UNSTABLE shadow TEST for TESTING by TESTERS]". This means things can, and likely will, change at any moment. The game is still in early pre-alpha development, so critical feedback is important, and players shouldn't feel obligated to blindly accept every single change introduced in a test build.

"Let’s break down this masterpiece of logic, just in case the subtleties are too complex:

  1. 'It’s a test build meant for reporting bugs': You correctly identified what a test build is for. It is literally designed for feedback.
  2. 'If you don't like it, keep playing the stable version': This is the exact opposite of the point above. We are <em class="eujQNb" jscontroller="yHWXO" jsuid="oHwSqd_m" data-complete="true" <supposed<="" em=""> to provide feedback on the unstable build so it can >em class="eujQNb" jscontroller="yHWXO" jsuid="oHwSqd_o" data-complete="true">become</em> a good stable build.
  3. 'The new controls are better, you just need to get used to them': This translates to: 'I personally like it, so my subjective preference is universal law. Your opinion and comfort are irrelevant.'
  4. 'Change isn't as scary as you might think': The issue isn't 'fear of change'; the issue is 'criticism of a poorly implemented, non-optional change.'

Your entire argument cancels itself out. People are providing feedback on the test build exactly as intended. Good design includes options, not forced mandates."

The problem isn't that the controls changed, it's the lack of accessibility. You’re basing 'fine' entirely on your personal preference, but dismissing someone else’s frustration as 'rage' is just condescending.

For many, the transition from 0.8.2 isn't about being 'unable' to learn — it’s about muscle memory built over hundreds of hours. Forcing a hold-action delay where there used to be instant response changes the entire 'feel' of the game. Telling someone they should 'get used to it in 5 minutes' completely ignores the fact that a toggle or a legacy setting would satisfy everyone without hurting your experience. Good game design is about options, not forced adaptation.

обновление выйдет в сентябре, но какого года...

(1 edit)

не скоро