Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Rox G.

4
Posts
1
Followers
A member registered 93 days ago · View creator page →

Creator of

Recent community posts

The intro is so cool. The blurring texts is so intense and makes the story more interesting. The stake is really high, I can definally see later in the game how intense and scary it could be. I would love to see some lore development during the actual gambeling playthrough, it has a lot of potential. Can't wait!

This game has an interesting and fun design, I like the effects you put on the words. It is a little confusing for me to figure out if I have the key or not, it might need a more direct way to tell the play about this information. Ahout the story, I would say that a longer story can be more engaing and can hold more details, for me, the story now feels a little rushed, I do want to spend more time playing this game and really emerge myself into the story. If you don't want the story to be long, that's fine! Maybe you can add more passage to let the player explore even though they couldn't find anything, it might add more suspantion to the game. All in all, a good and fun game!

This game is simple in concept, I like the looping a lot! The part when the player are not able to type in a name is really funny to me. I would like to learn more about the story and maybe a way out of this dream(?) It's engaging and fun. I would say that the part when the main character is telling the message, it might be more fun to split the dialogs and make each sentence a single passage, so that the player are able to click through them to mimic people talking. Fun game!

This game is very fun, it is best for two players, althought is can be a little confusing to learn that when the players can share the screen or not. The graphic is cool, I like how big it is to hide the information in case of sharing the screen by accdient. The rules at first can be scary because it's a lot of text, but I would say it's easy to understand once the players start playing.