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rottenhowler

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A member registered Jan 14, 2021 · View creator page →

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Wow! So cool to see that somebody has implemented the idea I was pushing to my team! I was picturing it as a forge-themed Overcooked game. Unfortunately, we've settled with a different idea.

I agree with the previous commenter: it would be nice to make some manufacturing stages non-blocking and instead time consuming, so you need to multiplex between different activities.

It also would be nice to have different things to manufacture that would involve different steps (although I personally had no idea what other stages could be and even did some research). E.g. Damascus steel would require more iterations on forging, weapons need sharpening, but e.g. armor - doesn't. Also, manufacturing other stuff like horse shoes, hoes (tool) or decorative fences (the later ones e.g. would require making metal rods and then bending them).

Regarding upgrades, my ideas were: the initial oven would require you to use bellows to keep the heat up. Later on an upgrade could be purchased to automatically keep the optimum temperature. Instead of hitting ingots with a hammer, an forging press could be purchased. And so on.

As with Overcooked, a depth to the game could be added by adding multiple characters to control, an awkward shop layouts, requiring passing stuff through tables from different parts of the shop.

And of course, couch coop.

I understand that due to Jam constraints it was impossible to implement all these ideas. Anyways, it is 

You could actually tell by the character himself: when he ate too much he gets fat and if not enough he gets thin... I was thinking about a challenge mode where you do not have meter at all and you have to keep an eye on your character. Although more weight states would be better.

The gameplay and puzzles themselves are pretty simple, but boy it looks so much professional! Cartoonish shading for characters and environments is very nice, but boy I love all UI animation, screen transitions, the final score card.

Mouse aiming is very stiff, sometimes the gun will not rotate.

*sigh* windows only =(

Yes, as the other guy said, double jump almost non-existent. Nowhere near the first jump height. Also, if you're doing it by adding force to a rigidbody, a good thing to do is to zero out vertical velocity first. Otherwise if the player was falling, best case is that double jump can slow down falling, not like allow to get more height.

Interesting visuals, wish double jump worked better.